[FULL!] ADVENTURERS Inc. Recruitment drive!

Knowing how these PbP games occasionally go, if you wann keep me on the waiting list too, I'd appreciate it!

I'll likely read this series, just because it looks like great fun!
 

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Sure guys. Onto the waiting list it is.

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Here are my thoughts on character creation...



8th level, 30pt buy, max gold, first level max HP but average after that.


Allowed books are:
The core books, Eberron main and the XPH.

Info I want to see:
For every skill, spell or feat not in the PHB that's taken, I want to know
where I can find them (definately which book & preferably the page as well),
since I don't know them all by heart yet like the PHB stuff. This is not
required for psionic powers, although it'd be appreciated.

I want a good bio, which emcompasses the character's history, present state
and what directions you see your character going into in the future. I want
to know how they came to be recruited by ADVENTURERS Inc. (go wild!) and what
your character's motivations are for sticking around (do you owe them money?
Do you just like the security or resources they can give you? You just like
the cook's salad? What?).


.

Be sure to post a short description and character plans before you go along
and finish creating the character so I won't end up vetoing some fully fleshed
out concept.

Go wild!
 

Okay, I'll give you a basic outline for my character now: I'm going with a Human Soulknife, born to a poor family of refugees from Cyre although he never knew his parents. After discovering his ability to manifest a mindblade while he was a kid and getting ideas above his station, he ran away when he reached adolescence to make his living as a mercenary. I'll go into more detail on the interim when I come to flesh the character out properly, but after freelancing for some years he eventually he got recruited into ADVENTURERS Inc. by blackmail. Essentially he beat one of their agents to a particular treasure that both had been hunting for, and that was rather sensitive as it was part of a large haul that had been stolen in a bloody break-in at one of House Cannith's enclaves, and was politely informed that he could either join the company and give up the treasure in return for a fair price, or the authorities would be informed that ADVENTURERS Inc. had successfully run down the perpetrator of the heist, though he seemed to have disposed of all but the one most powerful item that had been stolen.

In terms of abilities, he'll be a finesse fighter I think. Quite outgoing and charming personality, and very witty, with a tendency to rely on luck and ability rather than planning or judgement. Has a tendency to get competitive, and loves to show off. Self-assured and driven in his ongoing search for self-perfection.

As for future plans - he'll probably remain a pure soulknife, I don't really plan on aiming for any prestige classes. His basic outlook is likely to remain the same, as he's basically incorrigible, but it's possible that if he gets knocked down a couple of times he might deflate and become a little less cocky and a little more willing to listen to people who know better than him. And, of course, there's always the possibility that a curveball will come along, or my perception will change, and his development as a character will go down another route entirely.

What do you think? Should I go ahead and make him?
 


Mine is a Changeling Rogue/Soulknife who prefers to call his job that of a "single target elimination specialist." In other words, he is an assassin. He grew up in the lower levels of Sharn where he became entangled early on in gang warfare. He rose to the top of the heap quickly after he discovered his own psionic potential and manifested it through his mind blade. That and his changeling nature brought him to the top, and he eventually became bored with the underworld of Sharn. Thus he was quick to sign on when ADVENTURERS, Inc. contacted the legendary killer from beneath Sharn, looking for something new and interesting to do.

He is not truly evil, but very indifferent towards life as a whole. He adventures for the thrill of it, and would likely quit if it ever became boring. Likewise, he doesn't kill out of malice or vengefulness: he does it for the challenge and excitement.

Ability-wise, he's definitely a cloak and dagger type. He has all the classic stealth skills, but also put some work into interaction skills too. While he prefers straight-up assassination, he is willing and able to do infiltration as well. His most frequently demanded service is a combination of the two: to assassinate a target while framing someone else.

In terms of advancement, he'll likely continue to advance as a soul knife rather than as a rogue. He's definitely following an assassin-like route, but doesn't actually qualify for the PrC because of his alignment. Do you know of any other assassin classes without the alignment requirement?
 



Hmmm... I'm not sure about this. I should make it clear right now that this isn't an attempt to guilt you into changing your character, you should play whatever you feel happiest with. But if there's to be another Soulknife in the group I think I might change my plans, since having two such characters in a group always kind of irritates me. If you were writing a book rather than playing a game, you definitely wouldn't put two Soulknives in the same group, because it messes up the balance of personalities (not to mention abilities) when you have two such specialized characters in the same group. It's not like I'd started any of the real grind of character creation anyway, and I had been looking very hard at maybe playing an Artificer. So I think I'll consider this for a bit longer, with a view to maybe being a human artificer instead.
 


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