Okay, I'll give you a basic outline for my character now: I'm going with a Human Soulknife, born to a poor family of refugees from Cyre although he never knew his parents. After discovering his ability to manifest a mindblade while he was a kid and getting ideas above his station, he ran away when he reached adolescence to make his living as a mercenary. I'll go into more detail on the interim when I come to flesh the character out properly, but after freelancing for some years he eventually he got recruited into ADVENTURERS Inc. by blackmail. Essentially he beat one of their agents to a particular treasure that both had been hunting for, and that was rather sensitive as it was part of a large haul that had been stolen in a bloody break-in at one of House Cannith's enclaves, and was politely informed that he could either join the company and give up the treasure in return for a fair price, or the authorities would be informed that ADVENTURERS Inc. had successfully run down the perpetrator of the heist, though he seemed to have disposed of all but the one most powerful item that had been stolen.
In terms of abilities, he'll be a finesse fighter I think. Quite outgoing and charming personality, and very witty, with a tendency to rely on luck and ability rather than planning or judgement. Has a tendency to get competitive, and loves to show off. Self-assured and driven in his ongoing search for self-perfection.
As for future plans - he'll probably remain a pure soulknife, I don't really plan on aiming for any prestige classes. His basic outlook is likely to remain the same, as he's basically incorrigible, but it's possible that if he gets knocked down a couple of times he might deflate and become a little less cocky and a little more willing to listen to people who know better than him. And, of course, there's always the possibility that a curveball will come along, or my perception will change, and his development as a character will go down another route entirely.
What do you think? Should I go ahead and make him?