[FULL!] ADVENTURERS Inc. Recruitment drive!


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Gramcrackered said:
Edit: Whoops. Never mind.
*shrug*

I don't feel any particular compunction about mechanically the same characters. But if it bothers you that much, I'll keep looking around for other options for how to make an assassin. It's just that the rules don't offer much for that beyond the Assassin class, which isn't applicable due to alignment requirements.

Otherwise, you might want to look at Psychic Warrior and the Elocator PrC. That'd make a good Dex fighter.

Either way, I'll keep looking around.
 


Don't worry about it - I'm getting psyched about my artificer now. :) Stick with your original idea.

So, new concept:

Human artificer. Brought up by gnomes, after being sent to Zilargo to escape the fighting in Breland. Unquenchable thirst for knowledge, and a desire to know how everything works. Very charming, with something of a Mephistopholean air, and quite outgoing. Interested in other people in much the same way as he's interested in a particularly fascinating and complex text or relic, as objects of study. He has something of a jackdaw-like lust for small, shiny objects, and material possessions generally in fact appeal to him, particularly if they are well-made objects of any sort.

I rather liked my previous character's reason for joining ADVENTURERS inc., so I see no need to change it. The artificer would likely accept his change of circumstances very quickly, however, and come to see it in a positive light as it gives him steady work and access to resources.

EDIT: One point about artificers though. He'll have had item creation feats and a reserve with which to use them since level 1, so he'll have been making items since then. But, he'll also have been using them up at a steady rate. So my suggestion is that I buy items with my money as normal, plus use the level 8 experience reserve to make whatever I want at the appropiately reduced prices. It can be assumed that all items made at previous levels have been used, or are incorporated into his equipment in the case of wepaons or armour. For instance, if I buy a weapon +1 of some kind with my regular funds, having used all my level 8 experience reserve for other things, I might roleplay it as if he had made it a couple of years ago, but pay for it normally so that the whole process is less headache-inducing. What do you think?
 
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resistor: ...I'm going to assume you quoting me was some sort of accident or misunderstanding. I never even commented on the similarity between your's and Eluvan's concepts. :D

Oh - if you want my advice though regarding your comment about any assassin-y prestige classes, I suggest you search through Crystal Keep's catalog (www.crystalkeep.com/d20/rules/DnD3.5Index-Classes-Prestige.pdf).

Let's see now...looks like nobody has declared themselves as a straight meat shield. Which is convenient, as that's the direction my character is going for.

...And I WAS about to write up my background, but I just bumped into a friend of mine. So...uh...that'll have to wait.
 

The Doctor is Anomalously ill tonight, so will be brief until things get more Nomalous upon the morrow. In brief, Human Rogue, Extreme Explorer. A cross between Indiana Jones and Lara Croft, he's beaten Adventure Inc. to the goal by mere moments often enough that they made it their business to recruit him. Tagline: "This belongs in a museum! ...Now, lets find some that will bid on it."
 

So, after my usual undecided deliberations, and about a dozen fleeting character concepts, I've decided:

I'll be playing a Kalashtar Soulknife- no, no, wait, just kidding. No dice throwing please. :D

But really, Halfling Fighter, native to the Talenta Plains, extreme hunter type. He discovered he had a passion for it (hunting) at a young age, and just continued in the trend. Why did he leave the Talenta Plains? His words, "It's safe there." Why is he with Adventurers Inc.? "I ran out of monsters." Practically his sole ambition is to hunt, and he jumps at the chance to hunt anything he hasn't yet. He's rather simple, and fairly focused on his goals. Those being, to hunt at least one of everything there is to hunt. He's made it a personal mission, and Adventurers Inc. has given him the best opportunity to fulfill that.

As a person, he's fairly quiet and keeps to himself some (think the old seasoned Indian trackers in classic westerns) until he's on the trail of something. That's when he really comes alive, and some might say there's even a bit of a mad gleam in his eye. He has a strict personal code however, and honours the 'Noble Savage' tradition of his homeland and people

His progression will probably be fairly simple, and movement/combat oriented for feats/skills/etc. He might be looking for a custom of already published PrC for the future based around the great hunter theme, but that's kind of iffy.
 
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