Full Attacks and Fortune's Favor

ValenarJaeldira

First Post
Say I am playing a Scoundel1/Soldier 6/Gunslinger 9.

He has the Dual Weapon Mastery 1, 2, and 3, Double Attack, and Triple Attack feats.

He also has Fotune's Favor, Battle Analysis, Cover Fire, and Multi-attack Proficiency (pistols) x5 talents.

In a full-round attack he uses 2 blasters with double attack and triple attack to take 4 shots at no penalty. He gets insanely lucky and crits with 2 of the 4 shots.

1. Does he now have 2 standard actions from Fortunes favor or can that Talent only be used 1/round?
2. If he does have multiple bonus standard actions, can he use 1 standard action as a move action, combine it with his othe rbonus standard action, and make another full-round of 4 attacks? Or would it take 3 crits in the first round, so he can he convert one into a move action, one into a swift action, and combine them both with the 3rd standard action and get to make a full-round of attacks?
3. Do all of your allies gain +4 to their reflex defense from Cover Fire, or do you only get that bonus once per round?

Things I know from the RAW: If you can take an entire full-round attack action with your bonus standard actions from Fortune's Favor, your Multiattack Proficiency applies to the new full-attack because the talent description specifies "for each full-attack action". Conversely, if you didn't have that many levels of Multiattack proficiency, you would take the penalties from the first full-attack action PLUS the penalties from the second attack action on the second set of attacks.
 

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ValenarJaeldira said:
1. Does he now have 2 standard actions from Fortunes favor or can that Talent only be used 1/round?

Yes, he gets one extra standard action per crit.

2. If he does have multiple bonus standard actions, can he use 1 standard action as a move action, combine it with his othe rbonus standard action, and make another full-round of 4 attacks? Or would it take 3 crits in the first round, so he can he convert one into a move action, one into a swift action, and combine them both with the 3rd standard action and get to make a full-round of attacks?

There is no way to get an extra full-round action. You are being granted individual actions by the Fortune's Favor talent, so while you could trade the standard down for a move or a swift, you can NEVER gain a full-round action no matter how many times you crit.

3. Do all of your allies gain +4 to their reflex defense from Cover Fire, or do you only get that bonus once per round?

The talent activates only once. They get a +1 cover bonus. If it said, "For each attack you make in the round," then it would activate more than once. As worded, it's a binary on/off kind of thing.

Things I know from the RAW: If you can take an entire full-round attack action with your bonus standard actions from Fortune's Favor, your Multiattack Proficiency applies to the new full-attack because the talent description specifies "for each full-attack action". Conversely, if you didn't have that many levels of Multiattack proficiency, you would take the penalties from the first full-attack action PLUS the penalties from the second attack action on the second set of attacks.

Yeah, you can't get two full attacks, no matter how well you roll. I'd also like to point out that while this character is super stacked for multiple attacks, he is also kind of a one-trick pony. Looking at the sheer number of talents and feats you have to pump into a character to get to this point, I'd say that the player must REALLY want to make multiple attacks, at the exclusion of almost every other action he could make in combat.
 

Moridin said:
The talent activates only once. They get a +1 cover bonus. If it said, "For each attack you make in the round," then it would activate more than once. As worded, it's a binary on/off kind of thing.

But it says "When you make a ranged attack...[allies] gain a +1 bonus to Reflex Defense until the start of your next turn."

It does not say "During a round in which you make a ranged attack" and the bonus is unnamed, so a very plausable interpretation is that when you make your first ranged attack you read the talent and ask, "did I make a ranged attack? Yes. Then they gain a +1 bonus to Reflex defense." and then when you make your second ranged attack you again check, "did I make a ranged attack? Yes. Does this bonus to reflex defense stack? It is unnamed, so it does."

If the intent is to only ever grant a +1 bonus to reflex defense to allies, then I suspect a better wording would be "When you use an action to make a ranged attack with a...blah, blah, blah." Of course, that would allow you to offer more than +1 to Reflex Defense if you crit and get a separate standard action with which to shoot, so maybe that wouldn't be a better wording.

Moridin said:
Yeah, you can't get two full attacks, no matter how well you roll. I'd also like to point out that while this character is super stacked for multiple attacks, he is also kind of a one-trick pony. Looking at the sheer number of talents and feats you have to pump into a character to get to this point, I'd say that the player must REALLY want to make multiple attacks, at the exclusion of almost every other action he could make in combat.

I though this was probably how it works. I was mostly inspired by General Grievious's stat block and how they represented him fighting with 4 lightsabers at once. I thought, "how could I do that with blasters?" Then I looked at Fortune's Favor and thought to myself, "the more you roll, the more you when." That is when it occured to me that you had up to 4 chances of winning, and I wanted to discover the complete ramifications of that. With any new system, I like looking at extreme applications and seeing how far they'll go.
 

ValenarJaeldira said:
I though this was probably how it works. I was mostly inspired by General Grievious's stat block and how they represented him fighting with 4 lightsabers at once. I thought, "how could I do that with blasters?" Then I looked at Fortune's Favor and thought to myself, "the more you roll, the more you when." That is when it occured to me that you had up to 4 chances of winning, and I wanted to discover the complete ramifications of that. With any new system, I like looking at extreme applications and seeing how far they'll go.

Sure. And that's a totally legit build if that's what you want that character's schtick to be. General Greivous is a great example of a character whose design is to be "the multiattack fighter." A gunslinger version of that isn't amiss at all. Just be forewarned that such a character is giving up a lot of other options in pursuit of that schtick, but if you're OK with that then more power to ya!
 

ValenarJaeldira said:
But it says "When you make a ranged attack...[allies] gain a +1 bonus to Reflex Defense until the start of your next turn."

It does not say "During a round in which you make a ranged attack" and the bonus is unnamed, so a very plausable interpretation is that when you make your first ranged attack you read the talent and ask, "did I make a ranged attack? Yes. Then they gain a +1 bonus to Reflex defense." and then when you make your second ranged attack you again check, "did I make a ranged attack? Yes. Does this bonus to reflex defense stack? It is unnamed, so it does."

If the intent is to only ever grant a +1 bonus to reflex defense to allies, then I suspect a better wording would be "When you use an action to make a ranged attack with a...blah, blah, blah." Of course, that would allow you to offer more than +1 to Reflex Defense if you crit and get a separate standard action with which to shoot, so maybe that wouldn't be a better wording.

Unamed bonuses do stack. BUT a bonus never stacks with itself unless it specifically says otherwise. So that +1 bonus won't improve. However, if you had a different effect that gave a +1 each time you made a ranged attack, then it would stack with this.
 

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