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Full Game: Land of the Seven Realms, Glossary and General Background


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Lasmar has no idea who he really is. He woke up on a field of battle by a little wolf pup licking his face. He had no idea what side of the battle he was on. All he knew he was glad to be alive. When he started to get up the wolf got up and started to walk off, so Lasmar followed not knowing were he was going but it looked like a plan. The wolf took him to a pond were a man sang a song he could not understand. The man said “he likes you so I will teach you”. “Who likes me and teach me what” said Lasmar. “The ways of the wild and the wolf” said the man what is your name he asked. I have known idea Lasmar explained. Fine I will call you Lasmar. “why call me Lasmar” he asked. “Were am I” asked Lasmar. “You ask too many question and you are in Nordheim” he said with smile.
Lasmar trained with the man for five year before the man told him his name. My name is Eberk and the wolf’s name is Longfang. You are done training with me. The world is now your teacher learn form her she is wise. So he and Longfang were off to see the world and to find himself.


P.S. Lasmar is kind of like cain from kun-fu he roams the realms doing good deeds with his big dog.

:D
 
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Decent background indeed, Dragooon.

Here are Longfang's "advanced" stats, as I figure them, btw.

Animal, Wolf:CR 1;Large Animal ; HD 5d8+20 (Animal); hp 43; Init +1; Spd 50; AC 14; Atk +7 base melee, +3 base ranged; +8 (1d8+7, Bite); SA: Trip (Ex); SQ: Scent (Ex); AL N; SV Fort +9, Ref +5, Will +2; STR 21, DEX 13, CON 18, INT 1, WIS 12, CHA 6.
Skills: Hide -2, Listen +6, Move Silently +3, Spot +4. Weapon Focus: Bite
 

Suggestion...

Hi Morwynd,

I would suggest creating a glossary for all the terms pertaining to your world as a post in this thread, which you can update and edit as needed going forward. That way you can feel more free to use your terminology, and we players will have a single place we can look something up if we forget.
 

But..But...

That would somehow simply reek of sanity and sound organization....I do have my reputation to uphold here...

heh...coming soon

I'll be adding and editing to the first post in this thread.
 

To add to Cordo's suggestion, how about adding to this glossary a list of house rules, including feats, languages, skills, dieties, domains, PrC's, and other things that differ in this world from the textbook PHB.
 

Eventually, although they will probably end up on a webpage.

The problem is, I've quite a bit of written material, and it's built up gradually over three years of gaming.

So I will be making all of that available, over time. But it won't all be up for your perusal this weekend, and a lot of it I want to edit.

What I've been trying to do is make material available that seems to me to be germaine to what someone is doing with their character creation.

What I am doing now, is taking all the background material that has come to light in this thread, and putting it all in one place.

Once that is done, and I have the game started, and people doing things, I'll start backtracking through the couple of hundred pages of notes, and the two notebooks full of old adventure material, and seeing what needs to be made available for general use.

Cheers,

Mor
 

Just for the record, I've edited my character's stat block to include a couple more small items (subtracting the gold of course) and added my familiar's stats.

LL
 

Is there any other cleric related material in the house rules? House feats, skills, spells, gods, or domains? (besides the feats you mentioned on pg 2, of which I took one)
 

Thordain said:
Is there any other cleric related material in the house rules? House feats, skills, spells, gods, or domains? (besides the feats you mentioned on pg 2, of which I took one)

Gods of the Seven Realms (quick overview)

First, all the gods of the PHB are alive and well, and worshipped in the realms, as are Lolth, Tiamat, and Bahamut, from Deities and Demigods.

The White Lady: Demigoddess of Mercy and Healing, raised to divinity by Pelor after giving her life selflessly caring for the victims of an Apocalyptic plague.

NG (Clerics LG, NG, CG, usually female)
Symbol: Two feminine hands offering a loaf of bread, with a sun disk in the background.
Domains: Healing, Protection, Sun

Solarus: Demigod of dominion and just rule, raised to divinity by Pelor after founding the Solarian Empire, in ancient times. His death battling the Serpent God Lakash brought forth the Apocalypse.

LN (Clerics LG, LN)
Symbol: Eagle clutching a crown and a blade, with a sun disk in the background.
Domains: Community, Law, Sun

Lakash the Serpent: Demigod of deceit, madness, raised to divinity by Erythnul, after creating the Yuan Ti race, and founding the Lakashan Empire of ancient times. His death battling Solarus brought forth the Apocalypse.

NE (Clerics LE, NE, CE)
Symbol: Serpent's head, usually depicted in act of devouring a sun disk.
Domains: Trickery, Madness, Scalykind
 

Into the Woods

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