Tragus the Smith, male dwarf Clr4/Fig1: CR 5; ECL 5; Medium-size Humanoid (dwarf); HD 4d8 + 1d10 + 10; hp 39; Init 0; Spd 15 (20) ft.; AC 17 (15 flatfooted, 10 touch); Melee MW Warhammer +8 (1d8/x3); Ranged Light Crossbow +5 (1d8/crit 19-20 x2); SQ Turn Undead, Spontaneous Casting; AL LG; SV Fort +6, Ref +1, Will +9; BAB +4; Str 14, Dex 10, Con 14, Int 12, Wis 16, Cha 10.
Skills and Feats:Craft (Armorsmithing) +11 (8+2+1), Craft (Weaponsmithing) +11(8+2+1), Heal +5 (2+3), Concentration +4 (2+2), Climb +3 (1+2); Iron Will, Rune Carving, Weapon Focus: Warhammer.
Equipment: Adamantine Chain Shirt*, Mithril Large Shield*, MW Warhammer*, MW Handaxe*, Light Crossbow w/20 bolts, Ring of Sustanence, Bag of Holding (1), Wand of CLW, Potion of Bulls Strength x 2, Potion of Cure Moderate Wounds, Potion of Neutralize Poison, Portable Forge#, Iron Holy Symbol of Moradin, Backpack, Bedroll, Waterskin, Empty Journal (Wiz Spellbook), Sack (holds Priest & Extra Traveler's outfit)#, Inkpen, 8 vials of ink.
*= Crafted by Tragus
#= held in Bag of Holding
Domains: Earth and Protection
Languages: Dwarven, Common, Orcish
Tragus Shieldsplitter, more commonly known as Tragus the Smith with those he has fought with, has spent almost all of his years near the forge. His parents died when he was but a babe defending the great halls from an orcish horde, and with their passing, his upbringing was left in the hands of Brackus Trollbane, his grandfather.
Brackus raised the babe as best he could, and sought to pass down to his grandson all that he could of the world, the races, and most importantly the secrets of the forge. Even though he had almost seen two centuries come and go, Brackus felt the excitement of youth when Tragus fired the forge for the first time, and felt his heart nearly break with pride when the first crude dagger shaped from its flames.
As the years passed, Tragus’ skill with the forge brought a new element into his life as well. He began to hear the holy chants of Moradin as he worked, and knew that he had been called to be more than a simple smith for his people. Embracing the calling, Tragus dreamt of a great star falling from the skies, and within the heart of the star was Moradin’s gift to him, should he be strong enough to find it.
For three years, Tragus wandered as Moradin’s will guided him, and while the road was not always easy, or straight, it finally led him to the valley of the dream. That night, a falling star crashed down in the heart of the valley, and once fires had died around the impact, Tragus saw his gift, the star metal, adamantine.
Covering the metal in wards and other protective measures, Tragus hurried with the haste of a human to the closest town and commissioned a crew to follow him back to the valley and help move the stone. After many tries, the heavy stone was lifted and carried back, all with Tragus saying prayers constantly for their good fortune.
For a year solid, Tragus worked the metal, and while the stone itself was large, the veins of adamantine were small and well hidden. In the end, he was able to craft a single shirt of chain links from the stone, and while to many, it seemed like too much work for such a small yield, to Tragus it was a sign that Moradin smiled upon him.
Tragus traded the remaining ore, a sizable pile indeed, with a mage who seemed to know more about Tragus’ activities than Tragus would have liked. However, Moradin’s sight showed no darkness of the mage’s soul, and so in exchange for a ring, which would allow Tragus to ignore the need for food and drink, and a sack, which the mage promised could hold a small portable forge, the ore was traded.
With his faith, and armor to protect him, Tragus followed Moradin’s call to the border wars which seemed to rage constantly against the realm of shadows. Knowing that this new road was to be long and deadly, Tragus has traded in his smithy hammer for a warhammer while on the front lines, but still hears Moradin’s chants as his hammer strikes armor instead of the forge.