Dichotomy said:
2. Getting someone from here
We could open a recruiting thread and try to find someone to join us. In the alternative, Ti suggested perhaps specifically asking someone we played with before to join us. Here's the thing (and if anyone from the EN World community is reading, this is only my experience), unreliability abounds and is easy to mask. As Ti can attest, I painstakingly chose the players for the first time I ran this adventure here. Everyone seemed rock solid. At the end of the day, each and every one of those players (that I didn't personally know) ended up dropping out. I also play in other games here, and, it bothers me to say it, but in my experience such unreliability is the rule, not the exception. There is no way to sufficiently screen for that sort of thing. If you guys want to go this route, we can try it, but I'd be leery.
I have already (maybe exhaustively) pointed out that 5 case studies hardly equal a rule. Add to that ENWorld's botched backup fiasco and I think that the fact that we managed to hobble to a TPK is pretty impressive. I'm also a interminable optimist about such things. Have we seen definite trends towards flakiness in the PbP world? Absolutely! Will things probably go better and last longer if we included another person we know instead of a stranger from the board? Almost certainly, if for no other reason than we all know where to physically track down an errant poster (even if it could take a few hours to get there).
I do think that having an outside influence on our sessions wouldn't really be all that bad. If WE can keep the momentum and interest of the game going, then bringing in a 5th would have fewer risks since they theorhetically would be interested. From your stories, breakdown comes during times of lull (e.g.'s the pause between recruiting and startup, the pause of replacing a character with a legitimate reason to leave, the pause of trying to locate the adventure using google's caches) so if we minimize lulls we stand a better chance of keeping the adventure moving. Hey Worthley! Where's the new character? You have an anniversary every year, you only die once. Wait, that's probably not accurate here...
If we bring in someone new, it should probably be done before the new character is made, so as to provide options. If we DMPC ::shudder:: that should get worked out between Dichotomy and Worthley :: only slightly less of a shudder::.
I'm only addressing this part of the issue because I think the options of making the monsters easier or us tougher are even more reprehensible than a DMPC.
Switching topics...
Alot of dumb stuff can easily be chalked up to good role playing. Boldak's a brash hot head and therefore grouped up in hopes of oil and charged off after green "lights". What are the odds that Alexis knew to think about a potential charge? Breth and Shavora just met, why not have her fight? On the other hand, dying sucks and we have to base our characters with some basic amount of game mechanics knowledge in order for them to live. I don't think that saying "Don't do dumb stuff!" is an actual solution, because inexperienced adventurers would do dumb stuff, and have a high mortality rate because of that.
Nav died, I had a huge understanding of who that character was in my head, but he didn't (and wouldn't have) run when he should have and therefore died. With Breth, I added some basic knowledge and opportunity into his backstory and we now have burning hands and alchemist fire (things I couldn't justify giving Nav, even though I KNEW that it'd help against swarms). Dumb things have been done so far in the game, but I don't think that any of them can be said to be 'out of character-ally stupid'. That I think should be looked as a good thing that we should keep avoiding, as much as 'out of character-ally smart'.
Right now we have 2 characters who have an opportunity to learn from a few past mistakes, and one character who has second hand knowledge along with some first hand (don't have your bird attack...)
So, I advocate keeping the game waaaay stronger on role playing than mechanics and am willing to make more characters as the result. That being said, let's do try to keep the PC body count low through IC mistake learning. I'll probably draft a post to that effect here before night falls too.
Discussion?