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[FULL] OOC: Dichotomy's Age of Worms Redux [FULL]

i see two parts. people and tactics.

on the topic of adding another person, i'm definitely leaning toward the dmpc. I agree that they are problematic in many ways. i think though that they are problems we are all already accustomed to dealing with for the most part, and i'm certain that if any of us are capable of running a dmpc to the best degree possible, it's dichotomy. my reservations about adding another from the masses of enworld are pretty simple. I don't want a flake. dichotomy isn't a flake, and i think the loss of "realism" with a dmpc is more than accounted for by removing the possibility of having a flake. I also second mn's comments that should we get to 5th or 6th level and decide we want to try a 4 person party, getting rid of the dmpc should be easier than a real person. More importantly, should we try a 4 person party and decide it's not working, it will then be way easier to re-integrate the dmpc. My thoughts at least. HOWEVER, dichotomy gets to make the call in my mind. If he's not comfortable running a dmpc, or is seriously in favor of looking for a new pc, that's what we should do. He's dm, and i think having our input, he should make the call himself.

then.... tactics.

This has always kind of been a bitter part of our roleplaying. i think that both ti and mn make excellent points. the sticking point for me is the amount of knowledge a pc should have, and what amount of that they should be able to recall in the stress of combat. Obviously the pc's have a level of understanding about 'their' world that exceeds our own understanding as mn pointed out. Forgive me for sounding like a... well... hmm. I think the element that's missing is emotion. Yes, dichotomy or mn, in a battle with three flesh eating wolves might be able to maintain a level of control that allows them to play out completely ideal tactics in the given rule-set provided to them. But the characters we play, or at least the ones i play, aren't me, and i don't want them to be. It's ok with me if my character forgets that if they do A someone else won't be able to do B. In fact I WANT that to happen.

We are a group of people who just met and have what amount to no experience fighting in this group or perhaps at all. It should be EXPECTED that we will suck at tactics. We don't know eachother. The part that has sucked about this situation was the two encounters where we could have been learning about how we fight and how we will fit together as a group, we instead were trying not to die.

my two cents.... more later maybe...
 

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o3caudata said:
...and i'm certain that if any of us are capable of running a dmpc to the best degree possible, it's dichotomy.
I totally agree with this.

o3caudata said:
i think the loss of "realism" with a dmpc is more than accounted for by removing the possibility of having a flake.
I don't really agree with this. The "realism" comes from another view point in my mind, Dichotomy could run one very well, but we already get his viewpoint usually. Flakes are sucky, but generally pretty imaginative. Besides we are going to apply a strong filter and avoid them... :cool:

o3caudata said:
I also second mn's comments that should we get to 5th or 6th level and decide we want to try a 4 person party, getting rid of the dmpc should be easier than a real person. More importantly, should we try a 4 person party and decide it's not working, it will then be way easier to re-integrate the dmpc.
If we find someone that sticks around until level 5 or 6 I think we would have succeeded fantastically. This adventure goes to level 3 or so, and at that point the decision to make cuts would probably be made. At our current rates that's a year down the road or so. If we still have a 5 person party at that point, but think that the encounters are entirely too easy, I think it would be much easier to ratchet the CR up a notch than worry about cutting ties with a no-longer-new person. It is my impression that ratcheting CR's is easier going up than down at least.


For the most part I think we all are agreeing on the viewpoint we should have on tactics. Some things could be considered basic knowledge in the world or adventurer class, some things have to be learned. If we actually learn from our mistakes we will be successful, and should be happy with a lower body count.
 
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Alright. Thanks for the input by all.

I'm going to go with the DMPC, at least for the time being. o3 and michael_noah seem to clearly have a preference for the DMPC. Honestly, so do I, for all the reasons stated, and probably some more. The DMPC is also the less... ummm... permanent, perhaps, of a change. If the DMPC thing doesn't seem to be working for us, we can phase it out and look for a 5th. We'd even be able to keep playing until we found the 5th.

I know that Ti and worthley disagree with this solution, but I don't know what else to do about it (since I don't think any of us are going to convince the others, and we can't just talk about it forever).

The bottom line for me is the flake issue. There are certainly ways to minimize it, even more than I did in the first go-around. But basically, I don't want to risk it. Maybe I'm overly sensitive. Maybe I'm just bitter because nearly all of my experiences had ended badly (and even the games I'm currently in appear to be circling the toilet bowl, so to speak). But if we found someone, and that person "flaked," I would be totally irate (almost certainly to an irrational degree). I think my perception of both the likelihood of getting a flake and the damage that having a flake would cause is just greater than Ti or worthley attribute.

Bottom-bottom line: Yeah, having a solid 5th real player would be great. Having a DMPC wouldn't be as good. Getting a flake would bother me to such a degree that I'm willing to "settle" rather than roll the dice. The "calculus of risk" just cuts in favor of a DMPC for me.

Worthley, don't feel like you need to make a specific type of character to fill the missing party role. If you want to be a warrior, go ahead, but if you don't, I'll fill the gap.
 

Let's sell:
Chain Shirt - 50gp
7 Javellin - 3.5gp
Scythe - 9gp
2 Backpack - 2gp
Winter Blanket - .25gp
Bedroll - .05gp
Flint and Steel - .5gp
Belt Pouch - .5gp
Waterskin - .5gp
Clay Mug - .01gp

66.31g

Call it 22g 1s each.

+ the stuff Alexis money alexis still hasn't taken.

Also, please please please keep track of all the stuff you take, and how much it's worth (it should be really easy if you're using Dichotomy's sheet). That way, when we have questions about who should get more treasure because someone has way more than their share, Dichotomy can easily tell.
 

Wow, I've been following the adventure so far...And this looks great! (And active.)

Do you have space for one more player? If so, please contact me at my e-mail address. It's burnout02urza@yahoo.com , just in case; I'll like to know the points value and level to start.

What kind of character does the party need? I was thinking a charismatic Fighter/Sorceror, or alternatively a Cleric...
 

burnout02urza, we aren't particularly looking for more players at this point. However, we may decide later that we want to add one. If we do, I'll likely make a recruitment thread.
 

Now seems like a good time to give you guys XP. I've arbitrarily decided to let Viktor and Alendar split Trenton's share. 150 each to them, 300 each for the rest of you.

I've also edited the posts at the beginning of this thread. The last of my initial series now has a list of loot found, stuff killed, and XP earned.
 

Just to let everyone know, Thanksgiving weekend, I probably won't be able to post very often. Best case sinario, I post Friday noonish, followed by Sunday noonish. More likely senario I will post later on Thursday and not until late sunday. I will call Dichotomy this weekend and have him keep my character going while I'm gone for a few days if everyone wants to keep going.
 

I'm going to be at my mother's starting Wednesday night. As she lives in the dark ages and has dialup, I probably won't be updating as much. But I plan to remember to bring the adventure with me, unlike last time.
 

Sorry guys. My update will have to wait until tonight. I want to get traveling before rush hour and such. But I should have plenty of time later.
 

Into the Woods

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