[Full] The Bloods of Sigil

Power Use is a skill that come from the Playtest, which have many innaccuracy. It was a playtest, and many things have been change since. Now, to use a power, you use the rating of the power to do your power check, so it make one less thing to buy with your PP.
 

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Is there room for one more - if so I am very interested. Would have a character up over the weekend.

Keia
 



I have a question about the world, now that I'm writing my background: just how powerful are our characters in their relation to the Planescape world? Can they take Abishai? Vrocks? Gelugons? Pit Fiends? Are we some of the most powerful bloods in the Cage, or exceptional, or merely good?
 

Hammerhead said:
I have a question about the world, now that I'm writing my background: just how powerful are our characters in their relation to the Planescape world? Can they take Abishai? Vrocks? Gelugons? Pit Fiends? Are we some of the most powerful bloods in the Cage, or exceptional, or merely good?

Your characters fit the "some of the most powerful" category, at least most of the time. Pit fiends, however, merit caution. :D
 

First pass at my character didn't turn out a very combat worthy character (interesting though).

As far as factions, I'm probably going with Sensate. My first pass was a character with superspeed and luck ('Cassius the Quick'), but wasn't very combat worthy.

Still working on ideas
Keia
 

Keia said:
First pass at my character didn't turn out a very combat worthy character (interesting though).

As far as factions, I'm probably going with Sensate. My first pass was a character with superspeed and luck ('Cassius the Quick'), but wasn't very combat worthy.

Still working on ideas
Keia

That's fine. Of course, don't obsess too much about being combat worthy if it gets in the way of a good idea. :D
 

I think we have a pretty good team for combat, so if you have a good non-combatant guy, it can be a good idea. Do something you want to do, if it is original, it is better. If it can fight or not, that, we don't care.
 

We have a bunch of heroes here. A Dusty, a Doomguard, and two Takers.

I really wouldn't worry about being that combat effective. I mean, it can be kind of hard to make a guy bad at combat in M&M, unless you really try (or use one of their sample characters).

I have another question or two before my background is finalized: do we start out as Bloods? And what kind of sorcerer was Metaphron?

You know, one of the things I like about Planescape is the alternate worlds. My background is coming soon, check my original post for it.
 

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