(Full) Trouble in the Forest-FR setting(IC thrd open)


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Wynter Wolf - Familiar Pocket is a Universal spell, Sor/Wiz 2.
components: V,S,M
casting time: 1 action
range: touch
target: one container or garment with a pocket
duration: 1 hour/level (D)
saving throw: none
spell resistance: no

You enspell a garment or container so that it provides a safe haven for your familiar.

The spell turns one of the target item's pockets into an extradimensional space that can hold your famailiar (or about 1 cubic foot for a Tiny or smaller creature). The familiar fits inside without creating a noticiable bulge in the item.

Whenever the familiar is touching you, you can whisk it inside the pocket as a free action by speaking a command word. If the familiar can speak, it can command itself inside. The familiar can leave the space as a free action, or you can call it forth as a free action.

Once inside the familiar has total cover and concealment. You or the familiar canseal the pocket, making it airtight and waterproof. The air supply inside the sealed pocket lansts an hour. With the pocket open, the familiar can remain inside indefinetely. If the spell ends with the familiar inside the pocket, it appears in your space, unharmed unless the area you occupy is haardous.

Creating an extradimensional space within or taking an extradimensional space into an existing extradimensional space is hazardous.

Material Components: A tiny golden needle an a strip of fine cloth given a half-twist and fastened at both ends.

I'll take this down once you approve/disapprove of making this permanent on one of the pockets of my clothes Wynter. :)
 

Ray Silver said:
Wynter Wolf - Familiar Pocket is a Universal spell, Sor/Wiz 2.
components: V,S,M
casting time: 1 action
range: touch
target: one container or garment with a pocket
duration: 1 hour/level (D)
saving throw: none
spell resistance: no

You enspell a garment or container so that it provides a safe haven for your familiar.

The spell turns one of the target item's pockets into an extradimensional space that can hold your famailiar (or about 1 cubic foot for a Tiny or smaller creature). The familiar fits inside without creating a noticiable bulge in the item.

Whenever the familiar is touching you, you can whisk it inside the pocket as a free action by speaking a command word. If the familiar can speak, it can command itself inside. The familiar can leave the space as a free action, or you can call it forth as a free action.

Once inside the familiar has total cover and concealment. You or the familiar canseal the pocket, making it airtight and waterproof. The air supply inside the sealed pocket lansts an hour. With the pocket open, the familiar can remain inside indefinetely. If the spell ends with the familiar inside the pocket, it appears in your space, unharmed unless the area you occupy is haardous.

Creating an extradimensional space within or taking an extradimensional space into an existing extradimensional space is hazardous.

Material Components: A tiny golden needle an a strip of fine cloth given a half-twist and fastened at both ends.

I'll take this down once you approve/disapprove of making this permanent on one of the pockets of my clothes Wynter. :)


Looks fine you can take it.
 

I know I didn't really include any background info on Piotyr. Ran out of time last night. Basic idea is that he's a travelling mendicant priest of Ilmater. The sort of priest whom just wanders the earth trying to do good things for people and become closer to his god. I'm picturing him as something of an ascetic, although it's hard to do with nearly ninety thousand gold hanging off him, but I tried to pick items that fit the type of feel I was shooting for.

Anyhoo, I'll write up more tonight.

Jesse
 





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