Moved character to Rogue's Gallery
Last edited:
Ray Silver said:Wynter Wolf - Familiar Pocket is a Universal spell, Sor/Wiz 2.
components: V,S,M
casting time: 1 action
range: touch
target: one container or garment with a pocket
duration: 1 hour/level (D)
saving throw: none
spell resistance: no
You enspell a garment or container so that it provides a safe haven for your familiar.
The spell turns one of the target item's pockets into an extradimensional space that can hold your famailiar (or about 1 cubic foot for a Tiny or smaller creature). The familiar fits inside without creating a noticiable bulge in the item.
Whenever the familiar is touching you, you can whisk it inside the pocket as a free action by speaking a command word. If the familiar can speak, it can command itself inside. The familiar can leave the space as a free action, or you can call it forth as a free action.
Once inside the familiar has total cover and concealment. You or the familiar canseal the pocket, making it airtight and waterproof. The air supply inside the sealed pocket lansts an hour. With the pocket open, the familiar can remain inside indefinetely. If the spell ends with the familiar inside the pocket, it appears in your space, unharmed unless the area you occupy is haardous.
Creating an extradimensional space within or taking an extradimensional space into an existing extradimensional space is hazardous.
Material Components: A tiny golden needle an a strip of fine cloth given a half-twist and fastened at both ends.
I'll take this down once you approve/disapprove of making this permanent on one of the pockets of my clothes Wynter.![]()
max first lvl 75% all othersWhatKu said:how should we do HP?