Father Hand
First Post
Thank you for sharing that d100 Homebrew! 

I don't have fumble charts, but I did make school-based Wild Magic charts (my campaign has universal wild magic, with the magic more likely to go weird the higher level the magic). Sometimes it means the spell casts normally but with some additional effects (good or bad), and other times it converts into a different spell.
Some samples from Evocation:
Not sure about saves, but certianly anything requiring aiming (including many spells) and-or done under duress (e.g. some physical ability checks when the PC is rushed, say, or being shot at).I feel EVERY d20 roll should include the possibility of a crit or a fumble, whether attacks, ability checks, or saves
Not sure about saves, but certianly anything requiring aiming (including many spells) and-or done under duress (e.g. some physical ability checks when the PC is rushed, say, or being shot at).
Would you share your charts with me? These are pretty awesome.
I would love Love LOVE to get a copy of these school-based magic fumble charts from you. If they're available for money somewhere, please let me know.
Your focus is jolted away by magical backlash?I really like the fumble charts because in a layed back game it adds a bit of humor to the game (you attack with a horn and it gets stuck in the ground). But a few of the results wouldnt work with spellcasting (your weapon goes flying off 5 feet away from you).
Heh, in a sense there already is: it's presented as a Wild Sorcerer feature.Is there a fumble chart for spellcasting or if you happen to land on one that requires a weapon you just ignore it?
d20 | Effect |
<2 | The spell creates a random effect. |
3-4 | The spell backfires and affects the caster. If the target is the caster, the spell misfires. |
5-6 | Roll on the Spell Misfire table.1 |
7-10 | Roll on the Spell Fizzles table. |
11-20+ | The spell functions normally. |
D6 | Effect |
1 | The spell slot is used. |
2 | The spell slot is not used. |
3 | You cast the pyrotechnics spell in a random direction in front of you. The spell slot is not used. |
4 | You cast the pyrotechnics spell in a random direction in front of you. The spell slot is used. |
5-6 | The spell creates a random effect. Roll on the Wild Magic Surge table (PHB 104 or other list). |
D6 | Effect |
1-2 | The spell releases its energy as a line 10 ft. long per level of the spell. Roll 1d6: 1) fire 2) force 3) lightning 4) necrotic 5) radiant 6) thunder Damage is equal to 2d6 per level of the spell. Creatures that make a successful Dexterity saving throw take half damage. |
3-4 | The spell violently explodes. Creatures in a 30 ft. radius: Take 2d4 damage (type as above) per level of the spell (no saving throw). Must make a Strength saving throw or be knocked back 10 feet and prone. |
5 | The spell violently explodes. The caster: Takes 2d4 damage (type as above) per level of the spell (no saving throw). Must make a Strength saving throw or be knocked back 10 feet and prone. |
6 | The spell creates a random effect. |