the Jester
Legend
jeffh said:If you use an exploding d20, your system makes multiple attacks a potential liability, which has the consequence that the people who are better at fighting are more likely to fumble. This is not reasonable.
I hadn't thought of that, but keep in mind that you need a modified 0 or less to fumble in this system. Though you have more opportunities to roll a 1 (and explode downward), you also have more bonuses. Heck, I've seen high-level fighter-types roll a 1 and explode downward... and still hit. So I'm not sure better fighters are more likely to fumble; it takes more than a natural 1.
Granted, I think fumbles are a really bad idea on both plausibility and game-mechanical grounds. People just don't screw up catastrophically in combat that much.
Wow, that's an interesting perspective.

Now, I realize that my system adds a little complexity to the game- there's another potential roll in combat, if you fumble- but I think the trade off is worth it in terms of added realism and fun (yes, fun- I think fumbles are great fun).