Fun or a Headache? You tell me!

Hey, you could use Synnibar's setting, with the rules from HYBRID, PCs from RaHoWa, and a FATAL adventure. I think the suckiness would go so far high to hit some kind of cosmic integer wrap-around and turn into goodness. :D
 

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I've seen two others try this before. It worked miserably. Playing with mismatched rules turned out to be confusing and tedious. Very little fun was had by anyone.

Mixing genres can be a fun diversion or experiment from time to time, but you really need to have everyone working under a single rules set to get it to work well.
 

Headache! This is a very ol' skool idea -- people used to run games like this at cons in the early '80s. Always ended up way more of a headache than it was worth.
 

tetsujin28 said:
Headache! This is a very ol' skool idea -- people used to run games like this at cons in the early '80s. Always ended up way more of a headache than it was worth.

Perhaps. Though, I would like to think that the Game Mechanics of a lot of Games has improved since then. What'd'ya think?

:heh:
 

PCD said:
Perhaps. Though, I would like to think that the Game Mechanics of a lot of Games has improved since then. What'd'ya think?

The fact that the individual mechanics are better does nothing to solve the problem of mechanics mismatch. D&D 3.xE and later versions of Vampire: The Masquerade may well individually be better balanced, smoother games, but they didn't really converge. They are still as different as night and day, and just as difficult to meld at the seams.
 

I played something similar once in a GURPS game. One of the PCs had the Weird Science (I think that's what it was called) advantage and managed to cook up a dimensional transport device (think Sliders). The DM had a plentiful supply of GURPS sourcebooks and so...

Before long I found myself playing a Vampire the Masquerade vampire hiding out with some superheroes on the Sword Coast from evil future Nazis ruled by an arch-lich who originally lived in Atlantis who would periodically send hi-tech robot assasins after us.

It was a very silly game.
 

Michael Tree said:
Just to be completely weird, I played Colonel Mustard. You know, from Clue. (The GM said "from any game" not "from any RPG" after all). I could only move in straight lines, if someone stood in front of a door I couldn't get past them, I periodically found secret passageways, and automatically knew the name of the room I entered into. :p

No, no, the trick is to be the dog from monopoly. You can only walk in circles, carry large amounts of money, and at least at the start of the game, can buy any property you end up on. So you buy whatever property you're on, and when a bugbear moves on it to attack you, if it can't afford the rent, it goes bankrupt and is removed from the game. Also, even if it can afford the rent, you can instantly errect giant buildings between you and the monsters.

Plus any time you walk in a complete circle, you earn lots of money. Given the amount of movement possible in a 10 minute turn, pretty soon your dog will be the richest character on the planet.
 

Umbran said:
The fact that the individual mechanics are better does nothing to solve the problem of mechanics mismatch. D&D 3.xE and later versions of Vampire: The Masquerade may well individually be better balanced, smoother games, but they didn't really converge. They are still as different as night and day, and just as difficult to meld at the seams.
True.

It may be quite a challenge...
 

Really, I've thought about something like this in the past, but, in the end, I tend to think that just comeing up with a new game system following a sort of 'Simplest Rules Possible' design would be needed in order to have this work - one which didn't account for anything but the actual action, and had no cost requirements - just dealing purely with resolution and actually having comparitive stats.
 

I think it would be a nightmare for the DM and the players. While the concept seems intriguing, the devil, as the saying goes, is in the details.

After one night of playing this way, I think that most players and the DM would want to lynch the person who suggested trying it in the first place.

Consider it a idea whose time has not yet come......
 

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