tetsujin28 said:Headache! This is a very ol' skool idea -- people used to run games like this at cons in the early '80s. Always ended up way more of a headache than it was worth.
PCD said:Perhaps. Though, I would like to think that the Game Mechanics of a lot of Games has improved since then. What'd'ya think?
Michael Tree said:Just to be completely weird, I played Colonel Mustard. You know, from Clue. (The GM said "from any game" not "from any RPG" after all). I could only move in straight lines, if someone stood in front of a door I couldn't get past them, I periodically found secret passageways, and automatically knew the name of the room I entered into.![]()
True.Umbran said:The fact that the individual mechanics are better does nothing to solve the problem of mechanics mismatch. D&D 3.xE and later versions of Vampire: The Masquerade may well individually be better balanced, smoother games, but they didn't really converge. They are still as different as night and day, and just as difficult to meld at the seams.