Fun PC Concepts

Goliath Monk/Sorcerer/Paladin

Uses the Ascetic Mage feat to turn the Monk's AC bonus from Wis into Charisma and use his spells to fuel unarmed strikes. With a Paladin's Divine Grace, his Charisma also modifies his saves. He also has the Ascetic Knight feat to let his Paladin and Monk stack for unarmed damage, plus Smite Evil damage. Both his Touch and FF AC are 20 or higher and depending on other feats and equipment ALL his saves could be more than double his character level.

I've never played it and I doubt anyone else has, but boy does he laugh at everything thrown at him.
 

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How is his Wis score? If it's significant, you might want to take a 1lvl dip into the Shiba Protector PrCl (Oriental Adventures): it lets you add your Wis bonus to Att & Dmg...
 

Invest to Perform (comedy) for in-game funniness.

DC30 Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant potential patrons, or even from extraplanar beings.
 

How is his Wis score? If it's significant, you might want to take a 1lvl dip into the Shiba Protector PrCl (Oriental Adventures): it lets you add your Wis bonus to Att & Dmg...
His current Wis score is only 13, but it can be traded around to get to 18 and lose very little in other stats. Three points from Strength for a 13, 2 from Con, and he's golden.

If he had the skill points to invest in Perform, he would. Sadly paladins and sorcs are pretty dry when it comes to skill points. Making the character human would help alleviate that problem, albeit hurting his damage. If I mixed things up I could add Barb levels in thanks to Devoted Performer, but three class-stacking feats can really screw things up.
 


Character concepts from my most recent campaign, that are either in play, retired (dead), or in the queue in the event of character death:

Human Cleric of a Sun Deity: He's been sent as a missionary to 'spread the light' to an area where the worship is rare.

Human Sailor: He was marooned and left to die of exposure off a pirate ship after tussling with the Captain over treatment of prisoners, but rescued by a group of sea elves.

Human Barbarian/Pirate: A misanthrope outcast from his tribe because they believed he had been cursed, he relates better to dinosaurs than he does to people.

Human Undead Hunter: He's been trained by a secret society within the temple of the goddess of beauty to work as an assassin; however, his organization is so secret that not even the temple is aware of its true nature and if the secret were to escape it would cause a schism in the church.

Elven Fire Shaman: A member of a tribe of barbaric nomadic elves, his people were destroyed in a natural disaster that he suspects is far from natural. Now he seeks vengence on those that killed his kith and kin.

Human Champion of Death: A holy warrior in the service of the god of death who grew up in a temple and treated the catacombs as a play ground as a boy, he went from gaurding caravans of pilgrims to fighting against a necromatic cult. Along the way he hopes to uncover the family secret that led to him being left with the church.

Elven Prostitute: Rescued from the forest as an abandoned infant by gypsies. Grew up as a 'fancy boy' in a brothel. Discovered a latent magical power, and now adventures for the sake of freedom and travel. Also searching for the secret of his past.

Dwarven Princess: Daughter of the high thane, she has become something of an outcast for refusing to enter into an arranged marriage and running away from home (with one of her families axes). She cultivates both her fighting skills and magical arts, while searching for a spouse she feels she can truly love.

Elven Arcane Archer: An outcast among his own people on account of his severe autism, he became as a Warder of the East March in Alfheim, but has become an unlikely ally of the dwarven thanes because of the mutual threat both their peoples experience from the goblin hordes.

Fey-Touched Hobgoblin Mercenary: The product of an unlikely daliance of a Spriggen with a hobgoblin female, he was raised among fairy kind. Retaining his fairy ability to grow to giant size, he now works for a mercenary for the dwarven thanes. He is the aforementioned Dwarven Princess's bodygaurd.

Human Circus Performer: A master of throwing knives from a family of gypsy circus performers, he sought his fortune as an assassin working for crime families only to end up trying to save the world.

Changling Nursemaid: The household servant of a noble family for several centuries, this fairy has always related better to humans than to her own kind. Now she finds that her bardic talents are needed on a quest to save the family she serves - and perhaps the whole world - from utter ruination.

Human Sorcerer: You are elasta-girl! Fight! Win!
 

I made a level 20 character for a 1 shot game.

Changeling Factotum5/Chameleon10/Master of Masks5

Character was named "Myriad", and had Dissociative Identity Disorder.

The 5 personalities were:

The Noble- NG, High Priest Mask, Combat and Divine Focus
The Mage- CG, Archmage Mask, Arcane and Divine Focus
The Demon- CE, Demon Mask, Arcane and Combat Focus
The Solder- NN, Gladiator Mask, Combat and Stealth Focus
The Beast- NE, Dragon Mask, Combat and Wild Focus

The personalities would switch as a standard action with the Masks, but the Focus's would take 10 minutes to adapt, so sometimes the personality had the abilities of another, and would get real creative. The Changeling body would adapt to match the appearance of the mask. Glammered armor also adjusted in appearance to match the personality.

Caster levels got up to 22 with 6th level spells. Crazy fun character to play. Completely unrealistic to have developed level 1-19, but made a sweet level 20.
 

A Feral Human Lion Totem Barbarian is great build for mobility and damage. You do 2d6+Str from Imp.N.W., and get 8 attacks from a full attack. Throw in the class from Fiendish Codex(?) that makes you bestow negative levels on attacks, and rip through people.
 

Another fun idea I'd like to play, though it'd need heavy amounts of houserules, is a Solipsism Syndrome Cleric. A character who worships himself, not out of vanity, but due to mental illness. Except, it's a fantasy game where gods really do exist and impact the world, and in philosophical terms I see no reason why one viewpoint is any more unrealistic than the other. Plus, it'd not work too well the second a real god invalidated his whole belief system or he died and the world went on and he went to some sort of afterlife. Hence the need for houserules:

- Because he is the "only truly real thing in the world" (he believes it to be so, and thus it is so!), he cannot be killed. If "killed," he's instead reduced to a catatonic state similar to the Microcosm power, finally losing all mental capabilities to the point that all he can do is lay there and blankly stare. (Unlike microcosm he would not die from lack of care, obviously. Not dying is powerful, but needing level 9 powers/spells to recover is the trade-off).

- Any Fort save vs. death, such as from massive damage, should be a will save to "disbelieve."

And so forth. Interaction with the world is still important, of course. he can very well say right to the face of Zeus, "you're just a construct of my subconsious." and, in fairness, Zeus could then strike him with lightning, sending him into "death" -- catanonic shock over how his own world has reacted to him. I've considered numerous ways to play such a character's personality and outlook:

- A shadowcraft mage illusionist, with the whole "can't tell reality apart from illusion" angle suggested in the PrC's fluff text.

- A Book of Exalted Deeds pacifist character, that feels that since everything is a construct of his own envisioning, he can't bring himself to destroy ANY of it.

- A purely destructive personality, where he figures nothnig else is real, so let it all burn, who cares? Alternatively and less evil, "it's all like a dream" and thus nothing that happens matters one way or the other.

- Have maxed ranks in Profession (Philosopher) and portray him as a sort of Descartes, who's reached the stage of "I think, therefore I exist." Except, unlike the real Descartes, he doesn't mess it all up with bs after that, and simply realizes he can't prove anything else is real beyond himself. And then engages the other PCs in philosophical debates, proving to them why none of them are real, likely to their annoyance

Or some combination of those.
 
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Another fun idea I'd like to play, though it'd need heavy amounts of houserules, is a Solipsism Syndrome Cleric. A character who worships himself, not out of vanity, but due to mental illness. Except, it's a fantasy game where gods really do exist and impact the world, and in philosophical terms I see no reason why one viewpoint is any more unrealistic than the other. Plus, it'd not work too well the second a real god invalidated his whole belief system or he died and the world went on and he went to some sort of afterlife. Hence the need for houserules:

- Because he is the "only truly real thing in the world" (he believes it to be so, and thus it is so!), he cannot be killed. If "killed," he's instead reduced to a catatonic state similar to the Microcosm power, finally losing all mental capabilities to the point that all he can do is lay there and blankly stare. (Unlike microcosm he would not die from lack of care, obviously. Not dying is powerful, but needing level 9 powers/spells to recover is the trade-off).

- Any Fort save vs. death, such as from massive damage, should be a will save to "disbelieve."

And so forth. Interaction with the world is still important, of course. he can very well say right to the face of Zeus, "you're just a construct of my subconsious." and, in fairness, Zeus could then strike him with lightning, sending him into "death" -- catanonic shock over how his own world has reacted to him. I've considered numerous ways to play such a character's personality and outlook:

- A shadowcraft mage illusionist, with the whole "can't tell reality apart from illusion" angle suggested in the PrC's fluff text.

- A Book of Exalted Deeds pacifist character, that feels that since everything is a construct of his own envisioning, he can't bring himself to destroy ANY of it.

- A purely destructive personality, where he figures nothnig else is real, so let it all burn, who cares? Alternatively and less evil, "it's all like a dream" and thus nothing that happens matters one way or the other.

- Have maxed ranks in Profession (Philosopher) and portray him as a sort of Descartes, who's reached the stage of "I think, therefore I exist." Except, unlike the real Descartes, he doesn't mess it all up with bs after that, and simply realizes he can't prove anything else is real beyond himself. And then engages the other PCs in philosophical debates, proving to them why none of them are real, likely to their annoyance

Or some combination of those.
Put your character in a party with my Myriad and we'd have much madhouse fun!
 

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