D&D 5E Fun with Supernatural Patrons

pukunui

Legend
Hi folks,

Two of the PCs in my Scourge of the Sword Coast campaign are halfling siblings, both of whom have a supernatural patron of sorts. The brother is a warlock who's unwittingly made a pact with a devil (which he thinks is a giant crow). The sister, meanwhile, is a wild mage who has found herself as the Chosen of Lathander.

We're three sessions into the campaign, and so far, I'm feeling like I ought to be playing up these supernatural connections more, but I'm just feeling at a loss for ideas for the most part.

The story with the brother is that he was kidnapped and tortured by some halfling supremacists who wanted to get at his sister. In his fevered delirium, he was contacted by a creature he thought to be a giant crow. The creature offered him his freedom in exchange for his loyalty. He readily accepted. The "giant crow" sent him an imp familiar which is masquerading as a crow - it pretends it can't speak, and never shifts out of its crow form in the halfling's sight.

I feel like I should be having the giant crow encourage the halfling to do things, but I'm not entirely sure what. What would a devil masquerading as a giant crow encourage his warlock servant to do? In general terms, he would obviously want to corrupt the halfling and through him corrupt others so he can harvest their souls in the afterlife. But how would he go about it more specifically, especially since he's pretending to be something other than a fiend. [In terms of the adventure, the party will be facing off against goblinoids, orcs, gnolls, duergar, elementals, undead, beasts and Thayans - what would the "giant crow" have him do about those sorts of creatures?]


As for the sister, she is a wild mage who was killed during an adventure in Icewind Dale. A cleric of Lathander raised her from the dead, and in so doing, admonished her to go forth and spread the light of Lathander's new dawn. Over the next month or so, the wild mage came to realize that Lathander had been "reborn" just like she had and that, despite her wild magic surges, he had chosen her to be his representative in the Realms during the tumultuous times of the Sundering.

As a mechanical benefit, I've given the player the light cantrip, darkvision, and the ability to use augury like a ritual (she has to pray for 10 minutes to gain the effect). Would Lathander be likely to do more? Like give her guidance via dreams or visions or something? Would he punish her if she did something that wasn't in keeping with his dogma? [On a side note, I'm planning on having some Netherese agents show up at some point during the adventure and attempt to kidnap the wild mage - so they can experiment on her along with the other Chosen they've kidnapped.]


What do you fine folks at EN World think? What would you do if you were in my place?


Cheers,
Jonathan
 
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Turns out that Wizards recently released the Favored Soul, a divine-themed Sorcerer origin, as part of its monthly Unearthed Arcana series (scroll to the bottom to see). It seems perfect for the chosen of the Morninglord.
 

Turns out that Wizards recently released the Favored Soul, a divine-themed Sorcerer origin, as part of its monthly Unearthed Arcana series (scroll to the bottom to see). It seems perfect for the chosen of the Morninglord.
Yeah, I'm aware of that option. The player wasn't interested in swapping subclasses. Also, I'm only really looking for RP advice at this stage. Thanks anyway, though.
 

Not sure about the sister, but I do have some suggestions for the brother.

I would have the crow suggest to the PC tactically sound advice on how to resolve things, but in such a way to cause collateral damage. As the crow can't speak, the hints won't be too generous in dictating what to do, the halfling should be the only one understanding the messages and the PC should have no way to question back the crow to understand if he got it right.

The best scenario would be if the PC followed the hints to great advantage but also great pain to the surrondings, and he thought he did misunderstood some part of the hint.

After all, the devil would actually want to help the PCs and to only slowly get to the corruption thing, happily teaching his new disciple how to do things until the PC figures it out. When he does, you could probably offer stronger hints from the crow so that it's not easy to ignore them.

This will need some influence in the story by you but it could payoff from a RP perspective.

For instance, an example: in a classical "drop your weapons or this hostage will die!" situation, the crow could fly up to the chandelier hanging up there, pecking it thrice. If the character hits the chandelier (perhaps with his Eldritch Blast) the chandelier will kill the enemy...but also maim the hostage who on turn will strongly want no mercy shown to the enemy's side, showing cruel punishment to all of them going further than the offense taken. The PC could think: did I hit the chandelier too strongly? This kind of things.

Just an idea...
 


Do what a past DM did to my warlock. The crow simply leads the warlock into trouble where killing or lying to someone is the easiest answer. Wanted posters, muggers, accident law breaking. Then if the warlock gets wise, the crow stands near the nonviolent or honest solution as reverse psychology.

As for the cleric. Make cleric constantly appear needed arcane magic to solve a problem.
 


Do what a past DM did to my warlock. The crow simply leads the warlock into trouble where killing or lying to someone is the easiest answer. Wanted posters, muggers, accident law breaking. Then if the warlock gets wise, the crow stands near the nonviolent or honest solution as reverse psychology.
Sounds good.

As for the cleric. Make cleric constantly appear needed arcane magic to solve a problem.
She's a sorcerer, technically.

That bit is gold.
Yeah, the guy playing the sister came up with that as part of his PC's backstory. When another player was looking to make a new PC for this campaign, he opted to go with the brother.
 

I too am loving the idea of halfling supremacists.
Perhaps they are also in league with the same fiend. It's a long game but, brother turns more and more (unwittingly) to help further the fiends aims, and thus the supremacists aims...whilst hunting them down with sister, leading to climax where the siblings have to face off against each other?
In other news, where they called? The Lollipop Guild? The Fullings (ie we're not halflings, why should we be judged by your size? We're full size, you're just freaky giants)? I'm intrigued.
 

He called them "Fate's Hand". He originally developed the idea during our previous campaign (Legacy of the Crystal Shard) but unfortunately I never got the opportunity to introduce them. When he decided to continue playing the same PC, I thought now's my chance! I'm definitely going to have them show up at some point during this adventure ~ possibly even the next time the PCs return to Daggerford.

I've been thinking I should play the Giant Crow as being something like Palpatine before he reveals himself to be the Sith Lord, while the warlock PC is like Anakin. I guess that might make his sister a bit like Obi-Wan?

Anyway, here's the background on the halfling supremacists, in case you're interested:
[sblock]Fate's Hand is a halfling supermacist organisation that exonerates halfing's wellspring of luck and views it as their right to rule. Their goal is to have halflings steer the course of faerun's politics and direction to a point where individuals chosen by fate succeed, and are recognised in society to be better than others.

Fate's Hand MO is solidly within the bounds of subterfuge and espionage, most of their members realise it will take a while to achieve their goal, and that it won't happen overnight, but the more influence that the organisation has over governments, the more representatives they can get for halflings, the sooner they can get their dream recognised.

The size of Fate's hand is fittingly... a handful... with under 10 members in active service of the organisation. The small numbers is both a blessing and a curse. The stringent recruitment process has lead to an information stranglehold, allowing perfect plants within the harpers and other inteligence organisations. unfortunately, the lack of members mean they can't be everywhere at once.

Fate's Hand's goals require sacrifice, and many opponents are fatally caught off guard by the organisation's willingness to get bloody if it furthers their goals. When in full concert, Tom Darkleaf disguises himself as public official with the use of appropriate magic and his silver tongue to sway public opinion to manouver the mood around. Seraphina Tallowhill bloodilly eliminates threats to the goal, while Lyle Thornweave provides magical support should anything "unexpected" come up.

individual motivations deviate from the organisation from just using it as an excuse for violence to mad hairbrained schemes of twisting, distorting or “tainting” luck itself (somehow). everyone is in it for themselves, and have enough of a common ideal to not destroy each other.

Fate's Hand involved itself with Lavinia's brother after finding out that he was one in a thousand, a wild mage. After manifesting his abilities, he was contacted and recruited by the Group... long story short, he grew scared and tried to run but was caught. as a "motivation" to keep him there, the group sent Seraphina to butcher his family, forcing him to watch through Lyle's scrying.

Lavinia it turns out, was very lucky to get out of luskan alive. seraphina had killed indescriminately at her workshop, taking everything she built up and everything she loved in one fell swoop. if her brother hadn't managed to contact her in time, she certainly would have died. she now flees north to escape Fate's Hand, though they aren't going to just leave a wild mage sorcerer alone when they have enough to leverage her co-operation with their aims.

Eventually, Fate’s Hand will venture north to find Lavinia to either take her into their ranks, or use her to extort her brother’s service. Knowing Seraphina though, Lavinia fears that there will be a lot of collateral when Fate’s Hand comes to collect.[/sblock]
 
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