Fun With Templates 5: Eviscera

Kafkonia

First Post
Eviscera
Small Aberration

Hit Dice: 1d8+3 (8 hp)
Initiative: -1
Speed: 10 ft., 50 ft. (swim)
Armour Class: 16 (-1 Dex, +1 size, +6 natural)
Base Attack/Grapple: +0/-5
Attack: Tentacle +0 (1d3-1) or bite -1 (1d3-1, paralyze)
Ful Attack: 2 tentacles +0 (1d3-1) and bite -6 (1d3-1, paralyze)
Space/Reach: 5 ft./5 ft.
Special Attacks: Improved grab, paralysis, true strike
Special Qualities: Blindsight 100', immune to poison, resistance to acid 10 and electricity 10, damage resistance 5/magic, change shape, hold breath.
Saves: Fort +3, Ref -1, Will +4
Abilities: Str 8, Dex 9, Con 16, Int 2, Wis 15, Cha 8
Skills: Hide +7, Swim +7
Feats: Weapon Focus: Tentacles, Blind-Fight (B)
Environment: Any
Organization: Solitary or pair
Challenge Rating: 4
Treasure: Standard
Alignment: Always Chaotic Evil
Advancement: 2-4 (small), 5-8 (medium)
Level Adjustment: --

Amongst the eviscerated corpses, one disfigured body pulls itself along by its hands, entrails trailing along on the ground behind it where its legs should once have been.

Despite both its appearance and popular opinion, the eviscera (or gutcrawler, as it is commonly called) is not undead. It is very much a living thing, although one whose origins are lost to scholars of the natural world. Perhaps it was created by a mad wizard, or spawned on some alien plane. Whatever their origin, eviscerae have found a niche in which to thrive, scavenging anywhere where large numbers of fresh corpses can be found.

Eviscerae resemble dead humanoids from the waist up, but from the waist down trail tentacles that bear a disturbing similarity to intestines and other internal organs. In fact, these are the eviscera's tentacles, while what appears to be its arms serve instead as legs, pulling it along the ground at a slow rate when travelling across land. Propelled by these tentacles, eviscerae are much faster in water than on land, suggesting that they may have evolved in an undersea environment.

Eviscerae are sightless but function without difficulty. They are usually between three and four feet in length, although they can grow much larger in rare instances. Their tentacles taking up approximately 1/3 to 1/2 of their length.

Combat

Although primarily scavengers, eviscerae are also known to hide themselves amongst corpses when living beings approach, taking advantage of their uncanny resemblance to dead humanoids. They prefer to strike from ambush, using their tentacles to ensnare and their paralytic bite to immobilize any living prey. If an encounter seems likely to end badly for them, they will flee, or more likely not even engage in the first place.

Improved Grab (Ex): To use this ability, an eviscera must hit a Medium or smaller creature with its tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Paralysis (Ex): Those hit by an eviscera's bite attack must succeed on a Fortitude save (DC 14) or be paralyzed for 1d2 minutes. The save DC is Constitution-based.

True Strike (Su): Once per day, an eviscera can grant itself a +20 to a single attack roll. For this one attack, is not affected by the miss chance that applies to attacks against a concealed target.

Change Shape (Su): As a standard action, an eviscera can collapse the humanoid portion of its body into its lower half, freeing up two additional tentacles for attacks and unnerving its opponents. When making a full attack in this form, an eviscera has four tentacle attacks, rather than two. In this form, the creature is considered amorphous: it cannot be flanked and is not subject to damage from critical hits. Creatures native to the Material Plane take a -1 morale penalty on attacks against the eviscera while it is in this form. A small orifice hidden amongst its tentacles permits the creature to still use its bite attack while in this form.

Hold Breath (Ex): An eviscera can hold its breath for a number of rounds equal to 6 X its constitution score before it risks drowning.

Skills: An eviscera has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always take 1- on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

----

For the eviscera, believe it or not, I actually started with the penguin, as statted up in the Frostfell book. I used the Gigantic template (from the Book of Templates: Deluxe Edition) to get it up to 1 HD, then the Half-Farspawn template from Lords of Madness, and followed it up with the Aberrant template (again from the Book of Templates: Deluxe Edition.) I added in the advancement line, because penguins don't have advancement listed themselves.
 

log in or register to remove this ad





Kafkonia said:
I thought of you while I was making it, Nifft.

I inspire evil! Everybody wins! :)

Cool critter. My adaptation to it will be that it's a Far Realms critter that can't abide the material plane, so it inhabits the corpses of the recent dead -- making them itself when its old "shell" starts to get musty.

At its current power level it won't really trouble the PCs, but boy, it will creeeeeep them oooouuut...

Thank you!

-- N
 


Land Outcast said:
not to offed anybody, but I like nifft's idea quite a bit... even maybe enough to add it to the concept of the critter?

It is a good idea. I was trying to leave the background vague for people who don't use the Far Realm, but I think I may yoink it -- with Nifft's permission, of course.
 

Kafkonia said:
It is a good idea. I was trying to leave the background vague for people who don't use the Far Realm, but I think I may yoink it -- with Nifft's permission, of course.

D00d -- anything posted here is MORE than fair game. Take, take! No permission required.

Besides, you did all the actual work -- I just adapted it to my setting. :)

Thanks, -- N
 

Pets & Sidekicks

Remove ads

Top