D&D 5E Fun with the Monster Manual - Monster-a-Day in your Setting

Like the legendary Tarrasque, it can be buried. It can be forgotten. But it will never die.

<performs Thread Necromancy ritual. Rolls natural 20!> The Monster-A-Day thread returneth!

Brilliant! I agree that monsters like the beholder are best to keep as close to the established lore as possible (Not to mention that I'm not sure whether to make a hook for a possible adventure involving the monster, or the lore of a monster in my own setting, or what have you).

One thing that could make for an interesting adventure is having multiple beholders in the same dungeon--or even the same fight. Two beholders' turf war in the Underdark is interrupted by a pesky band of adventurers looking for treasure. What do they do? First each tries to recruit the adventurers to help them defeat the other. If they are uncooperative they try to kill them with their servants--but they may still survive that! As a last resort, they make a temporary alliance until the adventurers are dealt with, and in the final confrontation they both (unsurprisingly) turn out to be treacherous... And "accidentally" spend all of their legendary actions trying to disintegrate, petrify, or otherwise annihilate the other.
 

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I don't really know anything about Blights....which follows Beholder. I gather they are "plant-based monsters" but I've never used one or seen stats or whatever. So we're gonna skip those. :)

Bugbear
Tales of bugbears are used in borderlands to scare children into behaving or wandering beyond the forest's edge. They are shapeless bogeyman who go "bump in the night" and steal children for their supper. This is patently false as everyone knows a bugbear on the prowl will not make a sound for you to notice before it is too late. They are large hairy brutes of uncanny stealth and silence of gait. Goblins of the largest size and foulest demeanor. Unlike their smaller cousins, Bugbears are notoriously difficult to wrangle into servitude. This is born, mostly, from the knowledge that they were essentially a slave race for (if not created by) the Selurian Empire's armies and laborers. Their general size and above average intelligence for a goblin make them difficult to coerce and only the cruelest and most powerful warlord dare try. Though they, as all goblinoids, delight in bullying and enslaving those weaker than themselves including goblins, orcs, beastmen, and even for one particularly noteworthy bugbear chief, hobgoblins.

These days, they are generally found roaming a solitary territory or gathered together in small bands/hunting parties for plunder of larger settlements or big game. There are tales of a great empire of goblins that, following defeat by the dwarves of Naradun, migrated to the Daegun range and there established a long and powerful kingdom, ever at war with the elves and men of the Green Tribe [modern day Mostralians] of the surrounding region. Eventually, with the great migration of the dwarves from Naradun to Daegun, that dynasty was shattered and so the barely more than savage race persists in the darkened woods and secluded caves across the world. In Mostrial and the Freelands, moreso than the realms north of the Lost Sands or Grinlia, the existence of bugbears is taken as fact, even though its been some generations since most could say they've seen one in person or heard of a confirmed bugbear raid on any settlement. Around the Arm of Tyris, the more civilized and urban centers of the Grand Kingdom, bugbears are believed no more than fable, stories of the monster-slaves [just one of many] from the times of Seluria...now milenium past and surely extinct.

There are known, however, to be other bugbears housing themselves in [or beyond?] the Worldcrest, far to the north, in the eastern reaches of those mountains. These bugbears, as the barbarians [indigenous humans] aver them to be, are said to be more "advanced" in the ways and speech of Men. Enough so that they engage in trade with the Gorunduun barbarian tribes, traveling during the first weeks of spring and again at the end of summer to their trade-outpost, the Gorunduu "city" of Steppe. Similar bugbear "merchants" are rumored to have traveled as far south as Thelitia and Andril to engage in various ambitious business pursuits.

There is also said to be a pirate, among those murderous scoundrels of the south sea, a bugbear of the largest size and cruelest intentions, whose thickly furred pelt is rumored to be a deep red (unlike the darker shades of greys and browns bugbears are better known for). The sailors of Talas Eoril whisper the monster-captain is called "Bloodbeard" and claim many a cargo lost, crew slain, and ship sent to the deep by this merciless criminal. Few, even among sailing folk, believe such a base creature could rise to any substantial position or reputation in the deep waters...but don't dispute seeing monstrous humanoids (including goblinoids) among crews or less reputable ports, and that "stranger things have happened" out over the blue waves.
 
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Blights can be interesting too!

Consider a village in a forest clearing, long since overgrown with tangled vines and creepers. Dead shrubs are scattered around the outside, and the bodies of the villagers have been overgrown with strange coniferous plants. As you walk past, a cry for help echoes from inside. When you enter and inspect the bodies, the vines grab everyone, then the "dead" villagers get up and stab everyone with needles! It doesn't have to be a difficult encounter, just enough to scare the party and/or hook them into investigating the forest further.

Bugbears

I like bugbears. Goblin shock troopers that get a damage bonus against surprised creatures? Yes please. Even a few can prove deadly to a moderate-level party, especially when they get the drop on you. Nevertheless, they sometimes have more nefarious purposes:

Once upon a time, there were two halflings named Lily and Carp. Lily was a good girl, helpful around the house and in the fields, which made her parents very happy. Carp, on the other hand, was a naughty boy, always running away from his chores to explore in the woods. He had often been warned about the dangerous monsters in the woods, but he was small and nothing had seen him yet!
One time when Carp was exploring in the woods, he came across a cave, from which he heard voices! He made himself as small as he could, before crawling inside. After a minute, he saw two horrible smelly goblins arguing with each other! With a small squeak, he turned to leave the goblins, when he saw a big furry figure blocking the exit!
"Who dares intrude in MY cave? You will make a fine dinner tonight, puny one!" it roared when it saw him. He tried to run, but it was no use. The bugbear crushed his skull with its club, splattering his brains across the cave floor, before roasting him over its fire for supper.
And that, my dear children, is why you should listen to your parents and do your chores.

--101 Haunting Tales (To Tell Your Children), author unknown
 

SNEAK ATTACK!!!

Thought it was gone, din'cha? Thought you could rest easy knowing it was lost to the flotsam & jetsam of the forum pages, din'cha?

Well, not while I'M around! This thread will never die whilst I have the strength in these fingers (and an internet connection) to type. Mores the pity, I'm sure you're all now thinking...ya poor sods.

NEXT on our guh-lay-cial experiment of creating in-world history and possible plot hooks for each Monster Manual critter, as begun [and ne'er seen again] by [MENTION=59082]Mercurius[/MENTION]...

The Bulette
As written by the implacable student of the creatures, great and small, of Orea, Belbin the Venerable, from his great treatise, The Unlikely Creatures of the Lost Sands,
It is well known and documented throughout the empire of Thelitia, particularly around the desert's edges and radiating from it, beneath the looser ground, among the greatest threats to the merchant trains and nomadic peoples inhabiting those regions, are the massive "Sand Sharks".

These monstrous armored beasts do not resemble their aquatic namesakes in any fashion save for a large "fin" that is more akin to a spade, which becomes visible as the monster nears the earth's surface in pursuit or as to encircle, panic and or herd its prey before bursting from 'neath, all claws and great maw. Its speed and deadliness cruising through the earth, e'en as its namesakes slices through the sea, has given rise to its formal name. In the original Thelitian, the monster is called "Kadj'ik", or "Bulette" in the tongue of western men, after the deadly metal shot used in the traditional battle-sling of the Thelitian tribes.

The Bulette seems to possess a great taste for the meat of both horses and camel, though will happily feast on men, dwarves or any other flesh of any other beast, bird or reptile, t'would seem. I was given a tale from one Thelitian trader of silk of seeing a bulette entangled in heated battle with one of the fearsome giant desert salamanders. Thankfully, as the trader told it, they were too enraged and entwined with each to the other to notice the terrified man and his caravan of wares and made quick his escape from their view. But, he averred, the bulette appeared to be winning.

The creature, as best can be seen when fully above ground, which it seems loathe to do, has four legs. Each ending in a three toed foot of claws of adamant. The forelegs have a fourth thumb-like protrusion, allowing it to grip and grab at its prey and hold fast. The size of the creature is such that these fore paws (if they may be so called) might grip around the girth of a horse or camel, perfectly.

The aforementioned "fin" is of a similar bluish-grey, metallic appearance of its talons, as are the grey and brownish plates which cover the entirety of the creature's face and body, more heavily armored than e'en a tortoise or the legendary bonnacon. Its face, as I said, possesses a pointed, almost beak-like appearance, with a mouth that rounds from side to side, lined all along its perimeter with pointed flesh-rending fangs, much akin to that of an alligator.

The tunnels left in the wake of their underground passage have been the source of many a sink hole and invariably cave in behind the creature's passage. It is said, the observant can notice a bulette's territory by the streaks of sunken ground crisscrossing through an area. The only advice I have for those finding such a place is to turn around and leave before any rumbling begins or sand-shark fins break the soil. They do not seem to have lairs, these creatures. Moving ever-forward, they care nothing for treasure or riches. So, for the adventurous, there is nothing but pain and death to be had by encountering these monsters. They seem to have no discernible intelligence beyond the instincts of the basest animal, driven, solely, to feed. The only bribe that might catch their notice might be one of a sufficiently appealing foodsource.

The creature's underside, which stays always beneath or very close to the ground, is softer and might be pierced by such weapons as any prudent man surely has with them when traversing the Lost Sands or surrounding savanna. Even so, I have not yet encountered anyone who knows a tale of defeating such a creature.

In almost every case I have found, the only way to "defeat" the bulette is to flee and pray to whatever deities one holds dear that there is something else near you to chase, which is slower than you.
 

[MENTION=92511]steeldragons[/MENTION], sorry for dropping the ball - I have a good excuse, though: finishing up a Master's thesis. I just haven't had the time/energy to put into D&D of late...
 

P'sh. Like a Masters degree is more important than an internet thread about playing make-believe elves. Wutarya tryin' t'pull?

;)

Well, it'll undoubtedly still be here whenever you're ready/finished...we're not even through the "B's" yet. B-)
 

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