funniest multiclassing

drizzit

First Post
me and some buddies were sitting around the table the other day tossing around ideas for bizarre race/class combinations and we came up with a really... useless idea for a multiclassed character. a paladin/rogue! imagine all the fun times!

"good sir, please turn your back so that i might stab it!"

"would you be so kind as to divert your attention so that i might
pick your pocket?"

"before picking this lock, i shall seek out the owner of the estabilshment to ask his permission to enter"

(while the party is hiding in shadows and moving silently to avoid extremely overwhelming odds) "Good sirs! please come this way so that we might face you in open combat!"

if you have any more ideas, please post them!

mat
 
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This isn't just theoretical, this is an actual character in the campaign I DM.

Bard 2/Rogue 1/Sorcerer 2/Cleric 1

His strength is 9.

His dexterity is about 12.

His wisdom is 10, so he can't cast any cleric spells.

But his Charisma is 19 now!

Between his feats and his charisma, he has a Perform skill of something like +18 and a Diplomacy skill of about +11, but that's about all he can do. Well, I guess he can turn undead now, and shoot off 1d4+1 points worth of magic missiles. Hey, as long as he's having fun...

I shouldn't mock, it's actually a great character who has really had some shining moments in the campaign. Like the time he got a room full of hobgoblin mercenaries to laugh uproariously at his kobold jokes. Seriously, one of his performance skills is "Kobold Jokes". It's just so easy.... ;)
 
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In the "Lawful Stupid" thread, I talked about a paladin/rogue.

Not useless unless you plan to be a THIEF, not just a rogue. In 2E, sure, you'd be screwed, but in 3E, a rogue can be much, much more than that.

Diplomat: Can't lie, but has a lot more skills for figuring out who's lying than either a normal paladin or a normal rogue -- combine Sense Motive with Detect Evil, and you can winnow through the toadies pretty quickly.

Lockpicker: There's nothing dishonorable about picking a dungeon lock or disarming a trap, unless you're robbing someone by doing it. And given the multitude of random ancient dungeons littering the D&D landscape, it seems stupid for a paladin stronghold NOT to have someone who can pick a lock or disarm a trap.

Scout: As long as you're not acting as an assassin, there's nothing wrong with maxing out the Big Four of scouting -- Hiding, Moving Silently, Spotting and Listening can all be used to great effect. Like the man said. This ain't 2E. Paladins don't have to stupidly charge into battle right away.

Combat Rogue: Nothing dishonorable about climbing, jumping, or tumbling. Or flanking. That's just good tactics.

It's a multiclass that requires a little thinking, sure, but it's a fun one to roleplay.

-Tacky
 

Are all of his Perform skills at +18? What other perform skills does this character have?

Back on topic, what would be funny is to have a Necromancer/Paladin who enjoys keeping the company of mindless undead. The perfect friends for the stereotypical blow-hard paladin. Who else better to listen to his long-winded sermons and lectures about dignity and honor. Zombies and skeletons won't talk back. They don't need to go to the bathroom. They won't kick you in the junk and steal your wallet. They won't stab you in the back when your back is turned. They won't fall asleep or coup-de-grace themselves to avoid the pain of your many preachings.
Party: Let's get those undead.
Necr/Pal: But they're such great listeners!

What would be funnier is to have a halfling barbarian:
Brigands: Oh, isn't he cute! Goochy-goochy-goo.
SNAP!
Brigand: Hey, that little bugger bit my finger off.
Half. Barb. (going into rage): Beware! Your kneecaps are mine!

What would be absolutely dastardly is to have a rogue/expert. I guess you could call that a politician :) .
 

Paladin/Rogue

Actually, I played in a one-shot Mafia style campaign with an NPC antagonist who was a reformed thief, now a paladin/Master of the Watch.
Not really that funny to go against tactically. If his code of honor let him use anything more than a sap in sneak attacks, we'd have had no survivors at all.
 

I shouldn't mock, it's actually a great character who has really had some shining moments in the campaign. Like the time he got a room full of hobgoblin mercenaries to laugh uproariously at his kobold jokes. Seriously, one of his performance skills is "Kobold Jokes". It's just so easy....

Beware lest you stir the wrath of the

Kobold Resistance Against Unfair Treatment (tm)
 

Another strange combo

I played in a game where the DM had quite a peculiar NPC/Antagonist. The character was a semi-civilized ogre Bard/Barbarian.
I was the unlucky target of the ogre impersonating "The Who" by smashing a really heavy lute over my head.

Not one of Grim Rasityr's proudest moments.
 

Psychotic Jim said:
What would be funnier is to have a halfling barbarian:

I know someone who regularly plays these... as tiny mad scotsmen.

Psychotic Jim said:
What would be absolutely dastardly is to have a rogue/expert. I guess you could call that a politician :) .

Why should he need the levels of Expert? Most politicians are know nothing that wouldn't be covered by Rogue ;)
 



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