Edward Kann@StoryART
First Post
Thought I would share this story. At the time it seemed rather amusing. This is not meant as a slam only as a funny situation that came out of a playtest game.
Sitting in on a playtest for a d20 Future campaign at a friends house and while everyone was gearing up using the D20 Modern firearms and some of the future weapons my friend Steve pipes up with a quirky grin on his face that he is opting to carry an old world musket.
"A musket? You gotta be kidding."
"Nope a musket is fine."
So play continues and Steve volunteers to go out with our friend Mark to scout. They run into trouble against some baddies and eventually Mark and Steve decide to cut and run so they can set up an ambush.
"Your not using that musket I hope." Mark complains. He gets his Barrett Light Fifty sniper rifle set up on it's tripod and orders Steve to just keep quite and he'll try to take them out fast before Steve has to try and do anything with his wonky old fashioned Musket.
"What are we waiting for?" Complains Steve as the bad guys move into the ambush...now 300 feet away...and closing.
"I want to get them in under 240 ft so my range increment improves...hush!"
"The heck with that, I open up with my musket.."
Steve cackles and opens the DMG to page 145 where low and behold a musket is listed with a range increment of 150 feet....
Mark's Barrett Light Fifty sniper rifle has a range increment of 120 feet...
Steve's musket inflicts 1d12..while Mark's 50 caliber does 2d12..so Mark has him there.
However Steve keeps rolling criticals and does X3 damage with his critical hits while Mark's are only X2.
In the end because Steve is able to, according to the rules, reload his muzzle loading 16th century musket in one combat round (six seconds), Steve is able to howl and cackle his way through almost half of the bad guys inflicting almost as much mayhem as Mark with his super modern 50 caliber sniper rifle.
We all had a pretty good laugh and buried Steve under a hail of empty soda cans after the play session was over.
But this does beg a big question.
We want the combat system to be pretty much fun oriented and not necessarily super realistic..but shouldn't black powder weapons take a long darn time to reload? Once you start getting black powder weapons to where they need to be then other parts of the missile weapon combat becomes a little suspect. Six seconds to reload a crossbow? Maybe. But certainly not ones that you have to crank.
We spent an entire hour tossing around ideas for trying to make the missile weapon combat a little more balanced but in the end decided that it was better to have a lean, simple and fun unrealistic combat system over a complex and slow, more realistic combat system.
Anyone else have any funny stories from game sessions where a player rule lawyered something but in a funny, creative and brilliant way?
Ed
Sitting in on a playtest for a d20 Future campaign at a friends house and while everyone was gearing up using the D20 Modern firearms and some of the future weapons my friend Steve pipes up with a quirky grin on his face that he is opting to carry an old world musket.
"A musket? You gotta be kidding."
"Nope a musket is fine."
So play continues and Steve volunteers to go out with our friend Mark to scout. They run into trouble against some baddies and eventually Mark and Steve decide to cut and run so they can set up an ambush.
"Your not using that musket I hope." Mark complains. He gets his Barrett Light Fifty sniper rifle set up on it's tripod and orders Steve to just keep quite and he'll try to take them out fast before Steve has to try and do anything with his wonky old fashioned Musket.
"What are we waiting for?" Complains Steve as the bad guys move into the ambush...now 300 feet away...and closing.
"I want to get them in under 240 ft so my range increment improves...hush!"
"The heck with that, I open up with my musket.."
Steve cackles and opens the DMG to page 145 where low and behold a musket is listed with a range increment of 150 feet....
Mark's Barrett Light Fifty sniper rifle has a range increment of 120 feet...
Steve's musket inflicts 1d12..while Mark's 50 caliber does 2d12..so Mark has him there.
However Steve keeps rolling criticals and does X3 damage with his critical hits while Mark's are only X2.
In the end because Steve is able to, according to the rules, reload his muzzle loading 16th century musket in one combat round (six seconds), Steve is able to howl and cackle his way through almost half of the bad guys inflicting almost as much mayhem as Mark with his super modern 50 caliber sniper rifle.
We all had a pretty good laugh and buried Steve under a hail of empty soda cans after the play session was over.
But this does beg a big question.
We want the combat system to be pretty much fun oriented and not necessarily super realistic..but shouldn't black powder weapons take a long darn time to reload? Once you start getting black powder weapons to where they need to be then other parts of the missile weapon combat becomes a little suspect. Six seconds to reload a crossbow? Maybe. But certainly not ones that you have to crank.
We spent an entire hour tossing around ideas for trying to make the missile weapon combat a little more balanced but in the end decided that it was better to have a lean, simple and fun unrealistic combat system over a complex and slow, more realistic combat system.
Anyone else have any funny stories from game sessions where a player rule lawyered something but in a funny, creative and brilliant way?
Ed