arwink
Clockwork Golem
ledded said:The DMG ranges are *way* off, of course, and the time is *way* off also.
30 seconds, like someone said, is a decent average for an average period soldier, but there have been anecdotes I've uncovered of people doing it faster (but not in ordered formations).
Trying to fit some rules under this, I estimated that it took about 6 rounds to reload a musket (if powder was readily available), and you could take a rapid reload feat to reduce that by 2, and if combined with paper cartridges (in lieu of a powder horn) you could reduce that by a round, for a best-case of about 3 rounds.
I tend to take the opposite tactic here - the numbers may be off, but its more important than they feel accurate to the person playing the game than the mechanics represent it.
A musket that takes a full-round to reload may only be six seconds of time in the game, but for the player sitting at the table facing about fifteen minutes of other people attacking and moving, it can seem like an eternity.
I'll play with the numbers to suit the genre of the game - certainly in a D20 modern game I'm looking at four rounds or so to reload a musket because I want the focus to be on modern weapons, but in a fantasy or psuedo-fantasy context I can accept the full-round reload without any real problems.