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Future d20

Sagan Darkside said:


Err.. why 20 things?
d20. 20. Same number. :D


In summary of what I don't like: bland base classes, advanced classes, wealth system, action point system, the feat section, the vehicle combat rules, and the introduction of the FX options(i.e. what level you can get the most simple of powers that are useless at that level).

There is seven for you- I hope that satisfies your demands.
Not really. What you don't like, I like. :p

I just don't see why we need a whole new core rulebook. The so-called "bland" base classes are generic, you can either be a fast pilot or a smart pilot (the pilot part is your character concept, until there is the pilot advanced classes).

The action point allows a bit of an edge to on the hero's side (or major villain's, depending on the sadistic nature of the GM), nothing wrong with most of the feats (you'll have to be specific), the vehicle combat rules is great (albeit lacking a chase rule), and the FX abilities presented in the core rulebook are low-key.

So I'm looking forward to what a "d20 Future" supplement is going to bring.
 

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