Fuzzy Knight RPG now being previewed!

mossfoot

First Post
I've just put up the Fuzzy Knight RPG on the Kenzerco Forum, for those interested. It's just the first book for now, I figure we'll put one one booklet a week or so.

Keep in mind this is not meant to be a retail kind of RPG, but I did make it look as spiffy as possible, and if you can manage to print it in miniature, it'll make a snappy little addition for your stuffed toy mascot... especially when i put out the GM Guide, Mosnter Manual, GM Screen, and Adventure Module!

Enjoy, and feel free to chat about it on this thread. I'll be sure to check in and comment or answer any questions.

Fuzzy Knights RPG!
 
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By the way, those of you expecting this to be in plain text on wordpad are going to be in for a surprise ;) It's in full color, well laid out, and can be printed in miniature for your own stuffed animals :D (and of course free to download)
 


One comment on "racial" modifiers. Do you allow abilities to go below 1? Because if you have a character assign "1" to Smarts, and then take a fuzzy type that has a negative Smarts modifier, what happens?

a) Character's Smarts drops to 0, -1 or -2.
b) Character's Smarts stays at 1. (Like the 1/2-Orc in 3E with 3 Int)
c) Character cannot take that type of fuzzy. Pick a different fuzzy type or reassign initial ability scores.
 

I'd go with C). A) simply couldn't work (negative skills?) and B) would lead to abusement (going with that for a quick boost to REF and STR)

Let's face it, though, anybody going with 1 in any of the three Attributes is going to find life complicated enough as it is ;) That seems to be one of the points people like about this game so far as a Starting RPG, that the three Attributes are equally important.

The GM Book will be out this Tuesday (in lieu of the Classic Strip) so be sure to revisit the Forum!

Anyone have a chance to play it yet? And if not, has anyone gotten a good chuckle out of reading it?
 

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