I want to play with this, taking it a step further.Kesh said:Let's twist this around: the Feywild was the original source of these troubles. They solved it by "pushing" it out to the midworld. Once it was eradicated from the Feywild, they fought viciously to keep it out, regardless of the cost to the midworld.
The Far Realm aberrations are more like a parasite, feeding on the poison plaguing the world. It draws them, gives them strength.
The Real World (Midworld, whathaveyou) was once actually PART of the Far Realms. A domain of some large entity. As time went on, this section of the Far Realms grew so orderly, it became an island of Law in a sea of Chaos. And that Order put the Entity asleep. And as it slept, the world became more orderly, an island of Order and Law within a soup of Chaos. It got so strong that the Far Realms "rejected" it, pushing the world outside of the Far Realms.
A rift was created when the Far Realms shoved the Midworld out of itself. That caused a lot of tears and bleeding, and sent shockwaves of the Far Realms into the Feywild. The Feywild, x number of years ago, managed to push the taint of the Far Realms out of itself, and lock the doors. The return of the Far Realms has seeped through the cracks of Order, and are stirring the Entity that sleeps in the core of the earth. As it comes out of hybernation, it is so starved that it is widening the gaps of the Far Realm to grow stronger, intent on returning the world to its rightful place amid the chaos. The poisonous plants, the cancerous growths, it's a sign of the Rot of the world, as the world's very Nature is being changed from order to chaos.
Aberrations are like flies and parasites; they sense the growing trend, and so are breeding and festering and chewing on the order.