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5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com
It basically exposes game addiction due to "Variable Ratio Rewards".
Here is what it made me think about D&D:
Old school D&D randomness is guilty.
New school D&D game mastery is guilty (3e mastery about character builds, 4e about how they work together on the board).
If guilt exists can it be avoided?
I am heading to the conclusion that it cant.
I guess, the only remedy to this lies on the nature of reward. Instead of focusing on rewards of known value (I consider random or variable ratio rewards to be of known value due to their identification as patterns even if said patterns are prone to change) better focus on rewards of unknown value, namely personally generated information. In practice, this means to develop a system that solely promotes and gives tools for story development and freedom of exploration that can be experienced by being open to different atmospheres.
So what do you think?
5 Creepy Ways Video Games Are Trying to Get You Addicted | Cracked.com
It basically exposes game addiction due to "Variable Ratio Rewards".
Here is what it made me think about D&D:
Old school D&D randomness is guilty.
New school D&D game mastery is guilty (3e mastery about character builds, 4e about how they work together on the board).
If guilt exists can it be avoided?
I am heading to the conclusion that it cant.
I guess, the only remedy to this lies on the nature of reward. Instead of focusing on rewards of known value (I consider random or variable ratio rewards to be of known value due to their identification as patterns even if said patterns are prone to change) better focus on rewards of unknown value, namely personally generated information. In practice, this means to develop a system that solely promotes and gives tools for story development and freedom of exploration that can be experienced by being open to different atmospheres.
So what do you think?