That is, were they put in because the designer (possibly you) thought they made sense or should be included, or was there a plan behind it?
Do they describe a character adequately, if at all? How do they describe the character? How rigid or flexible are they in application? How intuitive are they? Or do they take a bit of thought before their 'meaning' becomes clear. Are the stats in your favorite RPG derivative of earlier games? Do they follow an established stating paradigm? Are they different? If so, why?
Thought I'd get a conversation going on the subject. And get threads going on the subject of RPG design. Eventually leading to a forum dedicated to the subject, with conversations of greater breadth, depth, and civility than is found on some other boards. (Names withhold so I don't get suspended for something or other.)
Anyway, do the stats in your fave "hang together"?
Do they describe a character adequately, if at all? How do they describe the character? How rigid or flexible are they in application? How intuitive are they? Or do they take a bit of thought before their 'meaning' becomes clear. Are the stats in your favorite RPG derivative of earlier games? Do they follow an established stating paradigm? Are they different? If so, why?
Thought I'd get a conversation going on the subject. And get threads going on the subject of RPG design. Eventually leading to a forum dedicated to the subject, with conversations of greater breadth, depth, and civility than is found on some other boards. (Names withhold so I don't get suspended for something or other.)
Anyway, do the stats in your fave "hang together"?