RangerWickett
Legend
Nifft said:So, my suggestions in a nutshell:
1/ Scale the cost of each rank to equal 1+rank/4 (so, rank 1-4 = 1 point each, 5-8 = 2 points each, etc.)
2/ Give a cumulative Synergy bonus of +1 at 5, 9, 13, 17, etc. ranks, since those ranks where the price jumps show dedication.
3/ Lower skill DCs to a bell curve.
4/ Give more total skill points to PCs. One idea I had was to NOT give 4x skill points at 1st level, but simply give 2x skill points EVERY level instead. No more special bonus if you take Rogue as your 1st class level instead of Wizard -- feels more organic IMHO.
-- N
My question is, in such a system, what benefit is gained over d20 to balance out the additional number-tracking and general complication of increasing rank costs?
How much harder should DC 25 be than DC 20? Some people say that you should roll 2d10 or 3d6 instead of 1d20, but I like the simplicity of d20 as is. I'm sure there are other ways to encourage spreading out your skills than having to track logarithmic increases in skill rank costs.