Well, the article was a lot better than I expected after reading the initial announcement. I've used a variant of the parcelling technique in 3E, as well, so obviously I think that's a good solution.
In principle, I like it that items you get from monsters are always of a higher level than your own. I'm not yet sure, however, how enforceable that will be. If you're encountering a large number of humanoids shouldn't they have a larger number of lower level items?
I guess I'm still stuck in 3E thinking in that regard...
I'm indifferent about the 20% resale value but I like that item's for sale have a 10-40% markup.
All in all, it's probably about as good (or bad) as it was before. I'm noting some positive tendencies (the big three instead of the big seven...) but it's not yet the holy grail of game economics.
In principle, I like it that items you get from monsters are always of a higher level than your own. I'm not yet sure, however, how enforceable that will be. If you're encountering a large number of humanoids shouldn't they have a larger number of lower level items?
I guess I'm still stuck in 3E thinking in that regard...

I'm indifferent about the 20% resale value but I like that item's for sale have a 10-40% markup.
All in all, it's probably about as good (or bad) as it was before. I'm noting some positive tendencies (the big three instead of the big seven...) but it's not yet the holy grail of game economics.