Gradine
🏳️⚧️ (she/her) 🇵🇸
Yeah, I'm very specifically looking for examples of game mechanics based around encouraging the development of a character arc for a player character. There are plenty of great roleplaying aide mechanics , and mechanical character progression (from a power perspective), but so far I've not had a lot of luck looking for the specific mechanic that touches on character progression from a story perspective.Maybe I'm missing something here, but this sounds like the literal opposite of what the OP was asking for. That's a game mechanic that encourages the player to fail, not to progress.
On the one hand I can understand exactly why such a mechanic would be rare; as it has the potential to tread on player agency. But then we've also been living in a world where "Compels" have existed in the lexicon for nearly two decades. I'm intrigued by the idea and I was curious if any game systems out there had attempted to deliberately and explicitly develop along character arcs.