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Game of Death continuation thread 1

Edit: also using an awakened tiger changes a few things as a half-ogre tiger doesn't make sense.

One question: does picking the half-ogre template make your character type giant? Ogres are giants.
 

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It says right on page 218 of the Monster Manual under Special Qualities that Alternate Form, that is to say any animal or hybrid form, is Supernatural. So unfortunately you do not pass go, do not collect 200 gold pieces, and you need to make some rather drastic character changes.

Unless it was house-ruled.
 

If it helps, any transformations before antimagic field is applied remain. See the shifter description in MotW for an example, not sure where else its found.

Jeremy, why don't *you* piss the uber-warrior with antimagic field while you're standing within like 30 ft. of him ;)
 

Just checking here. According to the rules for this GoD, a lycanthrope would not have DR of 15/silver, but instead 7/-, meaning that nothing bypasses it?
 

To clear something up... I said this already, but it bears repeating: "Blaster being able to be a shifted weretiger in an AMF is technically WRONG". I said that already. Okay?

What I am telling y'all is that his capacity for smack would be IMPROVED if he was changed to an awakened tiger. If y'all feel strongly about this ruling, I will discuss with reapersaurus the possibility of making him even more powerful.

However, I think that it would be disruptive to the game as a whole. It would not affect Marius' predicament. It would not make Blaster less powerful. It would not achieve anything real, other than to give Blaster an extra 6d8 worth of hit dice, and delay round 2 while reapersaurus and I worked out the revision.

So, although technically WRONG, I don't see any benefit to anyone (even reapersaurus, because he would have to put up with the revision) by changing this.

Clockworkjoe, your arguments about the AMF apply in equal measure to both a weretiger AND an awakened tiger, it matters not which. Indeed, they seem geared more towards AMF than weretigers.

From clockworkjoe: "also using an awakened tiger changes a few things as a half-ogre tiger doesn't make sense."

My discussion of how an awakened tiger would impact his abilities assumed that he would lose the half-ogre aspect. And yes, the half-ogre template makes your character type giant.

Jeremy: Telekinetically thrown or dropped objects are not stopped by an AMF. You can't lift anything in the AMF, however.
 

Number47 said:
Just checking here. According to the rules for this GoD, a lycanthrope would not have DR of 15/silver, but instead 7/-, meaning that nothing bypasses it?
From my house rules page: "If a creature is listed as having a vulnerability to a non-plus material (such as silver), that material still gets through their DR."

It is 7/silver.
 

seasong said:


My discussion of how an awakened tiger would impact his abilities assumed that he would lose the half-ogre aspect. And yes, the half-ogre template makes your character type giant.


ok, just checking, since technically speaking, half-ogres can't be lycanthropes since it states in the SRD that you can only add the template to humanoids, but whatever.

Also, I'm pretty :cool: with whatever happens because these games boil down to rock, paper, scissors to a large extent. Some character builds are better than others, but if you start off in the wrong area or take the wrong type of character for the battle then there's not much you can do once it starts. There's not a whole lot you can do once the game begins.
 
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Okay, enough theory ;).

As of right this second, I have Number47 and clockworkjoe who seem to be asking for me to help convert reapersaurus into an awakened tiger. This will preserve current continuity, and make him a deadlier foe, and will satisfy the rules.

By default, my plan is to interpret Alternate Form as the ability to change into that form, and the form itself to be "natural". This is a reasonable, if loose, interpretation of the rules. It also causes the least disruption, and doesn't pause the game while we work it out. I think it's a good idea.

But just in case...

In BOTH cases, Blaster will have dished out a truck-load of damage to Marius. And he will continue to dish out truck-loads of smack to anyone who doesn't have a strategy for dealing with him. I know of at least two people who do, and there are likely more of you working ideas out, but these ideas will apply no matter which way we go.

If y'all ask me to change Blaster to an awakened tiger, these things will change:

1) His average damage/round will droop about 2-4 points.
2) His hit points will shoot up by a minimum of +51 hp (6d8 + the tiger's CON bonus - the half-ogre's bonus - the half-ogre's bonus for his other 9 levels). And I think all of you know better than to think he has the minimum CON. That will, essentially, NEGATE any damage Marius did to him.
3) He'll be a bit more intelligent and charismatic. That might improve Master (the cohort) a bit, too, although I have to be vague on that.
4) He will have had one extra action during the prep round, because he didn't have to change.

So, give me your votes. Mine is for reapersaurus to stay how he is.
 

I vote for not changing him because it would slow the game down and slowing a game down is the kiss of death.

Also, a high initative is extremely important obviously but you can't even control it very much. A bad roll is going to screw you over to a large extent no matter what you do. I don't think using a lot of resources for a single die roll that may or may not be important is a good idea. After all, moving first when everyone is far away from you such as a few of those guys hiding in various corners of the map are, then it doesn't matter much. Obviously in my case, going first would have helped a lot, but then again, so would a lot of things that I wish I could change, but I can't.
 
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