Game of Thrones + Black Company = Dark Age Fun

I agree with MarauderX that the BC magic system doesn't work as written. There were too many variables to factor in when you started trying to increase effects, add fetishes, sacrifices, and everything else. I'm planning on retaining the basic system but cutting a lot of the fat from it. A given talent will have 1 effect that can be increased by one or two factors the DC of each will be preset and there is no direct damage magic or anything like that. For example:

Blessing: Blessing allows a sorcerer to cast a spell on an individual that he is in contact with. Depending on their personal beliefs they may have to daub warpaint (woad) or give their target a protective amulet to focus the spell on ect.
Time: 15 minutes
Duration: Until sunrise or set.
Effect DC 15: +1 to hit and damage
DC 20: +2 to hit and damage
DC 25: +2 to hit and damge +1 to AC

Also, I've played both GoT and BCCS a fair bit. I mostly just want to take the parts of each system that I like and I feel can achive the effect I want. This is a long term project that I'm working on for the future. It probably isn't going to see the gaming table for months at least.
 
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I agree with MarauderX that the BC magic system doesn't work as written.

While i strongly disagree with the above, I can definitely agree to disagree at this point. :D

The example blessing you posted, however, has me intrigued. I'm still extremely interested to hear what you have planned in general. I hope you'll keep us, or at least me, updated!
 

ask and ye shal receive:

Feats:

Blood of the Gods:
Must be taken at character generation. This feat allows a character to put skill points into the Magic skill (it does not automatically become a class skill, that is dependant on their class but no character can use the skill at all without this feat). Upon taking this feat a character automatically receives the Precognition talent and allows them to pick one additional talent. Also for every 5 ranks in the Magic Skill a spellcaster can pick one additional talent.

Second Sight:
Req: Blood of the Gods, Character level 5+
Second sight represents a character with a greater attunement with the magical forces surrounding them than comes naturally. This feat automatically grants an additional 4 points in the Magic Skill and allows the character access to more advanced talents. This feat is common only in those who devote significant study to their magical abilities. The Magic skill also becomes a class skill when this feat is taken.
 

Heal: Heal is a very powerful talent allowing a wizard to heal injuries or sickness. While most midwives and Maesters can create simple poltices and potions to cure common injuries and sicknesses those blessed with the Blood of the Gods can accomplish much more. The Heal talent is a double edged sword however and many practitioners keep their ability secret lest they be inundated with requests for aid and attacked when their abilities fail to save someone. There are even rumors of sorcerers who can tear down the barrier between this world and the land of the dead and bring the dead back to life.
Requires: Blood of the Gods
Time: 1 day
Duration: N/A
Effect DC 20: Converts D10 damage to stun damage. Allows a person to recover from minor but potentially lethal disease, the flu, pneumonia, mumps ect.
Effect DC 25: Converts D20 damage to stun damage. Allows a person to recover from a major disease, Tuberculosis, Plague, ect.
Effect DC40 (also requires Second Sight): Allows a person who has died within the past 24 hours to be brought back to life. They come back to life at –9 HP and loose a level but they are alive.
 

Ah yes, now I see the way you're going with spells - I like it, its a very good way to simplify the system. For now I'm going with the more complicated core system, but if I feel the need to streamline in the future (or am requested to do so) I may just come knocking on your door. :D

As far as the feats go, they are very similar to what I'll be doing, especially the granting of talents per N ranks. I've definitely been leaning towards doing it that way as opposed to allowing talents to be purchased via feats - especially since I've decided to implement a 1 feat per level change this time around. It seems like it will be a better way to manage talent gain, especially in a low/rare magic setting. I disliked the idea of implementing arbitrary controls on when a person can take talents for feats and how many they can have.

Are you going to be allowing "Dabblers" and, if so, how are you planning on managing them in regards to a pure or multiclassed caster? Also, were you planning on keeping the magnitude requirement for talents?
 

well I don't plan on having a magic class per say. Anyone will be capable of learning magic but no class will gain inherent magical abilities. I plan on keeping Maesters pretty much as written out of AGoT but it's entiarly possible to have a Maester who doesn't know the first thing about magic. It's also possible to have a noble or raider who is actually quite profficiant at casting spells.
 

Hey Imperialus! I like it! It seems to really retain the flavor of AGoT! I know it will be a homebrew but I can see it being used by anyone playing in Martin's world. Thanks for sharing this with everyone! If it is noe too much trouble please keep us posted! Thanks Maester Luwin
 

Not at all. Updates will likely be rather sporadic though as inspiration and time allow, however as I work though stuff I'll definatly post it here.
 

I'd be happy to see it too. I'm running a game like this, but how to put D20 magic in without burning the low HP AGOT characters to small atoms is eluding me.
 

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