Imperialus
Explorer
I agree with MarauderX that the BC magic system doesn't work as written. There were too many variables to factor in when you started trying to increase effects, add fetishes, sacrifices, and everything else. I'm planning on retaining the basic system but cutting a lot of the fat from it. A given talent will have 1 effect that can be increased by one or two factors the DC of each will be preset and there is no direct damage magic or anything like that. For example:
Blessing: Blessing allows a sorcerer to cast a spell on an individual that he is in contact with. Depending on their personal beliefs they may have to daub warpaint (woad) or give their target a protective amulet to focus the spell on ect.
Time: 15 minutes
Duration: Until sunrise or set.
Effect DC 15: +1 to hit and damage
DC 20: +2 to hit and damage
DC 25: +2 to hit and damge +1 to AC
Also, I've played both GoT and BCCS a fair bit. I mostly just want to take the parts of each system that I like and I feel can achive the effect I want. This is a long term project that I'm working on for the future. It probably isn't going to see the gaming table for months at least.
Blessing: Blessing allows a sorcerer to cast a spell on an individual that he is in contact with. Depending on their personal beliefs they may have to daub warpaint (woad) or give their target a protective amulet to focus the spell on ect.
Time: 15 minutes
Duration: Until sunrise or set.
Effect DC 15: +1 to hit and damage
DC 20: +2 to hit and damage
DC 25: +2 to hit and damge +1 to AC
Also, I've played both GoT and BCCS a fair bit. I mostly just want to take the parts of each system that I like and I feel can achive the effect I want. This is a long term project that I'm working on for the future. It probably isn't going to see the gaming table for months at least.
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