JohnSnow
Hero
Kamikaze Midget said:And they also mean that if the fall is only from a horse, dealing 1d6 points of damage, that he WILL survive. Because he would have to be a very bizarre character indeed to be 30th level and have 6 or fewer hit points.
Unless he's just been in a bad fight and hasn't been healed. By the rules, he's not impaired in the least (no penalties) but has been whittled down to 3 hp. A nasty spill from that horse could do 4 hp in damage and plunge him to -1 hp and dying. Less than a minute later (9 rounds is 54 seconds), if he's unlucky, he's bled out from his injury. So sorry, thanks for playing, but King McStab just received a fatal injury from falling off a horse.
See, I can twist what the letter of the D&D rules means too.
Kamikaze Midget said:They're closer to demigods. Read the link above. It's a good way to see how the rules suggest the world works.
It's a fascinating link. Of course, it's written from the perspective of someone who believes the D&D rules represent real physics, not abstractions to represent how likely HEROES are to pull things off.
Kamikaze Midget said:In the same way, maximum damage for falling from any height is 120. Someone with 300 hit points is immune from falling. Falling from any height into a vat of lava deals 240 damage at maximum. Someone with 300 hit points is immune from falling ito a vat of lava.
They probably couldn't do it AGAIN, but that is where D&D characters differ from Superman. Their immunity runs out, sooner or later.
Well, there's also the Massive Damage Threshold to consider. More than 50 hp triggers a FORT save, which means if he sustains more than 50 hp of damage, and fails the save after falling off a cliff, he dies. So he CAN die from a single fall.
And that's the point. After the first fall, and until the character hits negative hp, he is, by the rules of the game, FINE. He's not appreciably injured or impaired in any way whatsoever. In other words, by what we know about injuries, he's not actually hurt.
After the fall plunges him to negative hp, he's dying or dead. So what, in fact, inflicted the life threatening injury? That's right, the fall. Your hypothetical 300 hp character who was fine beforehand has died from injuries sustained in a single fall.
More to the point, if he's sustained a host of minor injuries, none of which are even close to life threatening, he might also be vulnerable to that same fall. Because by the rules of the game, all that hit point loss is nothing more than a bunch of nasty scratches, and the character is not seriously hurt.
That's why I have trouble treating hit points as anything BUT an abstraction.