FrogReaver
The most respectful and polite poster ever
So when does game theory come into this?
lol not that game theory
So when does game theory come into this?
Its more other people who mention it on other pots they claim the game doesn;t work but then they always seem to be using feats.
I generally consider this as "plot armour", and shows the action movie influence on 5e. Again, from a story telling perspective, it's better if key characters can't die from an unlucky spin of the dice.
I've never used the "encounter building" rules and didn't notice any game theory in the OP, but I think 5e's easy mode is all about death saves. I think it has nothing to do with feats, though I have complaints about some of them for other reasons.
The death save mechanic and subsequent whack-a-mole effect also scales with party size. You get a six character party and half of them have healing word (plus Healer, plus Lay on Hands, plus...), and there's really very little suspense even in super deadly battles. As long as you're not in TPK danger, you're not really in danger.
I tried the exhaustion levels as a cost of being knocked unconscious, but our experience was that it made the game less fun without actually increasing the sense of danger. I'll probably just chuck it all and go back to negative hit points and bleeding next campaign.
I've completely abandoned the encounter guidelines.
On the various 5E forums people seem to be mentioning about how weak 5E monsters are.
I think some people are still in the 3E/4E mode of CR +/- 4 levels, well CR means something different in 5E.
Customising magic items to the players is also asking for trouble and magic great weapons, polearms, bows and hand crossbows are the main offenders.
TLDR version. Optional rules and excessive powergaming break 5E and the encounter rules are aimed at speed of play and the lower powered game.
Some of those games are a hot mess mechanically (1E looking at you) but they have some good adventures and are easier to get the pacing right than 5E despite any other flaws they have (and they have a few).
The House-ruled gritty healing system I used for my last Greyhawk game.