QFT depending on character level of cousre.Vorput said:My players aren't trained combat specialists who've fought dragons, faced death together, and work as a seamlessly oiled team.
My player's characters however, ARE. For this reason- I allow quite a bit of strategy to be discussed, basically due to the fact that this is what the PCs eat, drink, and breathe. A wizard with even a 16 intelligence should be able to come up with all the pros and cons of a given plan in a few seconds... and most wizards have a 18+ int. And that needs to be represented somehow. A fighter trains for years on battle tactics- my players work 9-5 jobs. I assume the PCs spend quite a bit of time when they're sleeping, or sitting around the campfire discussing strategy- I'm not going to penalize my players for not gaming 24/7.
Vorp
Absolutely agreed. When it's discussions, then real time = game time.Quasqueton said:But when the Players/PCs are talking, about strategies, plans, or just gabbing about the weather, game time flows the same as real time.
The first thing you need to realize is that ENWorld is, more often than not, wrong.I’m asking this question because I’ve been told that I was enforcing unexpected “table rules” when I didn’t slow game time down to accommodate the Players talking out plans. (These comments came from this board,
And I think that's fair. And heck, that may be exactly what Quasqueton does too. But in his other thread, it wasn't clear--it seemed like he had basically just turned on his stopwatch the moment he said that the spell had thirty minutes duration left and then came back to tell them it was gone. If you're going to play it that strictly that you charge for rules discussion and table talk, that's fine with me (although I wouldn't do it like that personally), but you definitely need to tell the players ahead of time if that's the case. That's the only thing people told Quas in the other thread--I don't think anyone said he did the wrong thing, just that a strict adherence to IG == OOC time should be made known to the players.Arnwyn said:For me, I don't consider that strategy discussion - that's all rules stuff.
Yes, it may be an arbitrary distinction - but I know my group and what works for us, and thus I know when to "charge time" and when to let it go (and I'm accidentally making this sound a lot more technical and strict than how we really play it).
Yup, it made more sense in the context of the other thread (and I'm glad someone found it funny tooArnwyn said:Ah - now I see where you were going with that (hilarious, I might add!) conversation between players.