jdrakeh
Front Range Warlock
Umbran said:There is a difference between story-telling something you've already written, and improvisational and iterative forms, in which the end point is not determined when you begin. Story-telling does not need to have anything planned out ahead of time at all.
This is why I always draw a line between telling stories and creating stories. Telling a story is reiterrating a pre-exisiting plot or exploring a pre-existing plot structure (e.g., playing through an adventure module -- most adventure modules have a pre-defined beginning, middle, and end). Creating stories is allowing a plot to naturally evolve from game play, without the benefit of a pre-exsiting plot or plot structure.