Are there any games that mechanically take into account the value of wearing a cloak?
As a kid I'd wander woods playing "D&D guys" with my friends. We'd have toy swords, bows made from branches, string and dowel rods, and cloaks. One of my friend's mom's was able to make cloaks for us, and so as 10 year olds we'd go play in woods, by a pond, or a gravel and sand depot and play out adventures in our heads as any kid does.
One of the things that made that time "magical" was this sense of adventure where all you needed was a good set of boots, a sword at your side, and a cloak and you'd be set to venture off into the wild. The cloak was the shield from the elements. It protected you from the cold, the rain and was also a blanket.
I'm sure it's the same feeling a kid in the previous generation felt about having a cowboy hat, a gun and a horse. That hat protected you from the heat, the rain and let you cover your face for some good sleep.
None of that was ever represented in D&D, or any other game I've come across, but is there anything out there that at a mechanical level makes you think, "good thing I have my cloak!"?
Now, someone might chime in, "why does there need to be some mechanical benefit? Why can't that just be a part of the story background." All I can say to that is that I'm old... I need me some simulation, or rather... I need some emulation. Distill out those elements that really capture the theme and give some mechanical relevance to them, and that mechanical turn can help fill in a bit of the magic that gets left behind in childhood.
As a kid I'd wander woods playing "D&D guys" with my friends. We'd have toy swords, bows made from branches, string and dowel rods, and cloaks. One of my friend's mom's was able to make cloaks for us, and so as 10 year olds we'd go play in woods, by a pond, or a gravel and sand depot and play out adventures in our heads as any kid does.
One of the things that made that time "magical" was this sense of adventure where all you needed was a good set of boots, a sword at your side, and a cloak and you'd be set to venture off into the wild. The cloak was the shield from the elements. It protected you from the cold, the rain and was also a blanket.
I'm sure it's the same feeling a kid in the previous generation felt about having a cowboy hat, a gun and a horse. That hat protected you from the heat, the rain and let you cover your face for some good sleep.
None of that was ever represented in D&D, or any other game I've come across, but is there anything out there that at a mechanical level makes you think, "good thing I have my cloak!"?
Now, someone might chime in, "why does there need to be some mechanical benefit? Why can't that just be a part of the story background." All I can say to that is that I'm old... I need me some simulation, or rather... I need some emulation. Distill out those elements that really capture the theme and give some mechanical relevance to them, and that mechanical turn can help fill in a bit of the magic that gets left behind in childhood.