ekb said:Dammit, Daniel! Ya make me show a bit of steel (and monkey!) last night with Danse Macabre (v1.65), now you have me wanting to finish up the d100 game by the 26th...
From the draft of "d100" aka "GrittyDarkness" (at present), the core mechanic:
A C T I O N S
Anytime a player or NPC needs to do something (use a skill,
perform a task, etc.), they are attempting an Action. D100
uses a novel system for calculating a character’s ability in any
given activity. To determine a character’s level of competence,
the character’s specific Skill is added to a Co-Attribute, which
may be any one of the character’s basic attributes. These
vary from situation to situation. Any given Skill may have
a number of Co-Attributes, each one to be used for a specific
circumstance.
MAKING Action ROLLS
A character makes Action rolls with a D100, adding both the
value of the Co-Attribute and the Skill to the number rolled.
This generates a number between 0 and 199, referred to as the
Action Total, which determines both failure or success, and
degree of success.
Attribute + Skill Score + D100 Roll = Action Total
31 + 26 + 68 = 125
Reading the results:
First digit: Success or Failure (1/0)
- simple yes/no determination
Second digit: Rank of success (0-9)
- multiplier for damage/"number of successes"
Third digit: Hit location (0-9)
- might/might not have application for all rolls
As shown above, each digit of the Action Total represents
some aspect of the attempted action. The first digit is like a
binary number - either zero or one - and represents basic success
or failure. A one (1) is positive, and indicates a successful
action. A zero (0) is negative, and indicates the action has
failed. When successful, the second digit then determines
the Rank of success - the higher the Rank the more successful
the action. And in combat situations, the third digit is used
to determine the hit location.
Very simple, straightforward character actions may only
require the first digit (succeed/fail) to be resolved. Others will
be open-ended, where higher Ranks reflect greater and more
complete successes — and sometimes these may be opposed
by another PC or NPC’s roll. Still others will be assigned a
Rank Target, which must be equalled or exceeded to achieve
success. Remember, a total of 100 exactly (a Rank 0 success),
while not an outstanding or impressive display of skill, is still
a success.
(Even if I don't run this as the engine for a "zombie invasion" game on the 26th, I'm still finishing it up as a 24 Hour Game to be dumped into the lap of 1KM1KT...)
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