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Gamehackery: What Does the Subscription Boom Mean to Gamers?

It's not a coincidence that the new microsoft office (Office 365) and the recently announced Adobe Creative Suite (including Photoshop) are being offered as subscriptions (rather than products).

Everything is coming up subscriptions. You can subscribe to coffee, to tea, to cloud data services and to toilet paper.

No, seriously. You can subscribe to toilet paper.

So, it's no fluke that DDI was a subscription service. Don't expect that to change. From a pure business point of view, the subscription model is the most important development in the gaming industry in the past ten years.

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Smoothing Out the Boom and Bust

The big advantage of a subscription program is that it creates dependable revenue streams for the company. It may not be more than they would get selling products, but it's a lot easier to plan for and manage.

They may lose some subscribers, or gain some, each month, but even those changes will follow on fairly predictable trajectories.

It also means you have an ongoing relationship with that customer -- making it easier to continue to offer them additional products.

A Subscription is a Relationship

A purchase can be fairly anonymous. A fistful of lawnmower money may buy a players handbook, but it doesn't forge a connection between the purchaser and the company that produce the book.

A subscription, though.... that's a relationship. It builds a connection between company and customer that the company can use to offer additional products and services.

It's also a data mine that just won't quit. The company has your name, your address; they can build a history of your purchases and study what you're interested in. In the case of DDI, they're able to track what classes are being created, what rules are accessed in the DDI most often, and can get a pretty good idea of how many active games are going by studying the number of characters that are incrementally leveled up in a given month.

What Will We Subscribe For?

Assuming that we don't expect Charmin and Mountain Dew deliveries from our favorite game companies, what sort of things are gamers willing to pay an ongoing subscription for?

To date, the DDI has proven that we're willing to pay for digital tools. Character Builders, Online databases of game rules and data, etc.

Over at Paizo, though, is a towering demonstration of the power of good content to drive subscriptions. Paizo, by the way, will let you subscribe to just about anything they're producing -- including their monthly card decks (mostly item cards, with play support cards like chase decks and critical hit decks mixed in).

And that's not all. We've seen dungeon-a-day and adventure-a-week. New magazines are appearing. Subscribe to Obsidian Portal or one of the other campaign managers to track your game.


Fiddling with Knobs and Dials

So, the real alchemy that the brains behind the businesses we support is trying to strike the right balance of price and service for their subscription models.

For example, there's a limit to what we might be willing to pay to Wizards for DDI. From their point of view, any single individual's price point is not particularly interesting. They need to take a guess at what the numbers of their subscribers will be at each price point.

So, at the moment the price is $9.99. They've hit upon that price because they believe that more than half of the people who would pay $4.99 would also play $9.99, but less than half of those that would pay $9.99 are willing to pay 14.99.

Of course, they set that price during the 4e heyday, and now they're in the last trimester (we hope) of birthing their new version. But outside of the tabletop world, ideas about subscription services have changed. The Freemium/Free-to-Play model is becoming more and more expected across industries where a product's market position isn't so strong that there's no need for it.

"I want to Buy it, not Rent it"

Sure you do. And I don't blame you. But you're fighting a losing battle.

In typical subscription programs -- along the magazine model -- you get your content in the mail each month and it's yours to keep. But when we start looking at RPG Tools as a Service -- like DDI or Fantasy Grounds -- when your subscription ends you no longer have access to that data.

A subscription for a service offers so many benefits to the company (steady revenue, durable connections to customers, and awesome data) that it's critical for a company to propel you over those concerns. Maybe it's better price, or better services, or both. You can expect that companies with the necessary support structure to handle a subscription program of some sort to move in that direction.

What's more, as more and more products and services are available by subscription, fewer customers will balk at this sort of scheme. We will become used to subscribing to Microsoft Office, to Photoshop. It won't be unusual to have a subscription to underpants.

Other Models

Here are a couple of other example subscription services that make interesting models for potential RPG/Gaming services:

  • Bespoke Post - Once a month subscribers are offered a "Box of Awesome". Past boxes have included wine decanter kits, a himalayan salt block, and high-end shaving kits. Subscribers can opt out of a monthly box if you're not interested.
  • Freemium Services - like Dropbox or Evernote. Or Free-to-play games. (next week's column will look at micro transactions, so stay tuned)
  • Quarterly - A wide variety of quarterly subscritions to themed boxes of odds and ends curated by interesting folks like Veronika Belmont (Tekzilla, The Sword and Laser)

You've Got Mail

So, you tell me -- what's important for you in a service you'll subscribe to? Are you more interested in tools or content? What subscriptions do you maintain at the moment (besides your EN World subscription, right?)
 

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Wouldn't you rather that the same content you pay for would be available for free?

No, because I want Mike Mearls and Erik Mona to be able to afford to eat occasionally.

As a larger point, though, there's this: if WotC and Paizo can't make money producing these games, they will stop. And nobody gains by that - we lose out because we can't get the support that, often, we want; the employees lose out because their livelihoods are now gone; the companies lose out because these decisions are not instant and so by the time they act they've lost money.

WotC and Paizo have no divine right to our money, of course, nor do they have a right even to exist. But they do have the right to try to make money, and if that means packaging up a product that they think people will like for a price that they think people will pay, I really don't see the great evil in that.
 

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[MENTION=22424]delericho[/MENTION]
Well, of course they're trying to make money. I believe they'd be better served by making the buy-in to the game low to nil, and saving the subscription model for those who are deep into the game. That's what Paizo does. Effectively, the hardcore fanboys are the ones financially supporting the company, and having so much freely available generates more players and more good will, which converts the occasional player to a subscriber. Free-to-play is still a business model.
 

I was talking about game content subscriptions only; you may still disagree with that assertion and find it overbroad, but I think it's generally (if not in every conceivable circumstance) true.

I have a certain sympathy for your opinion but I have to agree with [MENTION=150]Radiating Gnome[/MENTION] that the subscription model is not automatically bad for the consumer. It really boils down to whether or not the consumer believes the subscription is good value for money.

I personally don't have any desire to subscribe to Paizo's rulebooks or card sets, for example. But I do have a comics subscription and might consider an adventure path, if there was one I really wanted.

The subscription model, generally, seems to be the current vogue of business. It isn't a panacea. It'll work for some businesses, some products, and some consumers, but not for others.

The market standard is to have the rules available online in a user-friendly format for free. There are also a number of good free character builders and other resources for various systems out there. Charging for things that should be free is not cool.

I do disagree with this. I'm not sure there is a "market standard" and I don't believe anything should automatically be free, however much I might want it to be.

I'm no expert on the OGL, etc. but the fact game rules are available online strikes me as a quirk of that licence rather than an automatic rendering of game systems being free-as-in-beer. If I'm interpreting the alleged goals of the OGL correctly then games released under such licences are supposed to be free-as-in-speech. Nothing about the OGL implies that everything connected to these games are automatically available to anyone without charge. Indeed, given the fact rules and the like can be found legally online for free, I suspect companies have to start charging for tools and services connected to those games or they'll go out of business.
 

I know this thread is supposed to be about RPG subscriptions, but... What in God's name is the upside of subscribing to Microsoft Office? Sounds to me like that is just a fancy way to say, "We are charging more for the same."
 

I know this thread is supposed to be about RPG subscriptions, but... What in God's name is the upside of subscribing to Microsoft Office? Sounds to me like that is just a fancy way to say, "We are charging more for the same."

I haven't checked it out, but how about this:

I make very heavy use of Word, some use of Excel, and very, very little use of anything else. However, on those occasions when I do, nothing else really fits. Therefore, I need to buy one of the fuller-featured offerings, paying a lot of money for tools I will barely use.

Under a subscription-based model, I probably end up paying considerably more for Word and Excel, closer to the 'real' value of those products, but can then consider everything else effectively free. In theory, at least.

(That said, what would be even better would be the option to buy just Word and Excel, and then have a microtransaction-based pay-to-use option for all the other tools.)

Of course, the real likely consequence of them moving to subscription-only is that that is the thing that pushes me to find an alternative solution. They almost did it with the 'ribbon' interface, but I found a freeware patch to make that useable again. This, though...
 

I have a certain sympathy for your opinion but I have to agree with [MENTION=150]Radiating Gnome[/MENTION] that the subscription model is not automatically bad for the consumer. It really boils down to whether or not the consumer believes the subscription is good value for money.
True. I explained why I think that is unlikely to be the case for rpg products for most consumers..

I'm no expert on the OGL, etc. but the fact game rules are available online strikes me as a quirk of that licence rather than an automatic rendering of game systems being free-as-in-beer. If I'm interpreting the alleged goals of the OGL correctly then games released under such licences are supposed to be free-as-in-speech. Nothing about the OGL implies that everything connected to these games are automatically available to anyone without charge. Indeed, given the fact rules and the like can be found legally online for free, I suspect companies have to start charging for tools and services connected to those games or they'll go out of business.
The license itself isn't really the issue. You can't copyright game rules to begin with (a thorny issue that I'm sure ENW's lawyers have more to say about than I do). But no, the license doesn't make it free.

Pathfinder, though, hosts the PRD. They make their non-core books open. For WotC, it can be argued that they weren't all on the same page, or that they didn't intend for their game to be available to everyone so easily, but with PF it's very clear that they do. They want the game to be freely available online, which is effectively a form of advertising for their setting, adventures, and those who want hardcover references/collectibles. There's a very strong contrast between that and DDI. Paizo's mentality is to show us what they have first, and then ask us to pay for it. If you want one product, buy that. You want the pdf, buy it (at a reasonable price, no less). If you want everything, buy a subscription. WotC's approach has been, you pay us first (for DDI or a book), then you'll find out what you're getting for your money.

Hopefully, they've heard loud and clear that they need to re-embrace open gaming, because if they don't get that, there are certainly more steps that could be taken in the subscription model direction in the future.
 

True. I explained why I think that is unlikely to be the case for rpg products for most consumers..

Some proportion of consumers, true, but without any figures it's nothing more than conjecture. I do agree that it isn't how I buy rule books or other game supplements.

The license itself isn't really the issue. You can't copyright game rules to begin with (a thorny issue that I'm sure ENW's lawyers have more to say about than I do). But no, the license doesn't make it free.

Pathfinder, though, hosts the PRD. They make their non-core books open.

Ah, but in the case of Pathfinder the licence surely is the issue. The game is essentially d20 with the serial numbers filed off. Without the OGL Pathfinder would have been less likely to exist if not impossible. As you say, game mechanics are not covered by copyright but the similarities between PF and DnD3x are arguably more than just mechanical.

Someone more knowledgable than me can probably confirm or deny this but I was under the impression that the SRD being published online is a consequence of the OGL rather than altruism on the part of Paizo? The RPG equivalent of publishing GPL source code?

For WotC, it can be argued that they weren't all on the same page, or that they didn't intend for their game to be available to everyone so easily

There does seem to be an opinion that the OGL was a marketing ploy that didn't pan out the way WotC and later Hasbro intended, as far as their profit margin is concerned, and ultimately that is what Hasbro cares about. If they can charge for products and services then they will and its up to us to decide whether or not to pay for them. Luckily, the OGL has made PF and all manner of other systems available and enabled a host of third parties to support them. And that's without the various closed source systems out there that are doing ok for themselves.

For my part, I don't play 4e and i'm unlikely to buy into DnDNext, so what Hasbro do with DnD won't really affect me. I think it's unlikely they'll go down the OGL route though. I like the OGL and think its great for the hobby but I'm not sure I'd like it so much if I was a game publisher.
 

Hopefully, they've heard loud and clear that they need to re-embrace open gaming, because if they don't get that, there are certainly more steps that could be taken in the subscription model direction in the future.

I'm quite certain that this is not the message they've received. With their subscription numbers not dropping, it just doesn't seem likely.

-rg
 

What important in a service to which I'd subscribe? It has to be something I want, that I can't do myself. Regarding DDI - I can make characters, draw maps, and maintain a campaign myself, thanks. Don't need it. I'll subscribe to cell phone service though. I can't shout too far.

Would I prefer tools or content? I always think "content" first, and then I remember how good the 3.5E accessory books were for jogging my imagination. Those were always more like tools to me. So, some of each.

Current RPG subscriptions: none, unless you count an internet connection, which is both a subscription (with TONS of content) and can be used for RPGs.

Open Game License: I've made an RPG that is much simpler, yet mechanically similar, to OGL. And I'm giving away free monthly subscriptions.
 

I just did a quick proof-read of everything I just wrote here, and I realize that it may come off as a bit critical. So, let me preface this by saying thank-you for posting this article and I enjoyed reading it. :)

A Subscription is a Relationship

A purchase can be fairly anonymous. A fistful of lawnmower money may buy a players handbook, but it doesn't forge a connection between the purchaser and the company that produce the book.

A subscription, though.... that's a relationship. It builds a connection between company and customer that the company can use to offer additional products and services.
I think you missed an opportunity here to point out that this relationship, like all relationships, is a two-way street. In exchange for the expectation of future income, the compay commits themselves in the eyes of their customers to the future delivery of goods/services.

Which means that, from the company's point of view, alterations to subscription-based relationships are fraught with peril. The most obvious cases are the huge drop in goodwill that WotC suffered when they ended the print runs of Dungeon and Dragon, and what they seem to be flirting with again as DDI moves into its sunset phase. More subtle, but I suspect more important, is the fact that sensible business managers approach changes to subscription delivery models with trepidation and an if-it-ain't-broke-don't-fix-it mindset that stifles all but the most pedestrian innovations. (For example, see Paizo's extreme reluctance to offer a PDF only subscription to their APs.)

"I want to Buy it, not Rent it"

Sure you do. And I don't blame you. But you're fighting a losing battle.


In typical subscription programs -- along the magazine model -- you get your content in the mail each month and it's yours to keep. But when we start looking at RPG Tools as a Service -- like DDI or Fantasy Grounds -- when your subscription ends you no longer have access to that data.

A subscription for a service offers so many benefits to the company (steady revenue, durable connections to customers, and awesome data) that it's critical for a company to propel you over those concerns. Maybe it's better price, or better services, or both. You can expect that companies with the necessary support structure to handle a subscription program of some sort to move in that direction.
I'm objecting to the bolded part because you seem to have conflated the subscription/one-time purchase question with the service/product question. In fact, they are orthogonal. In principle, I can subscribe to a service or a product, just as I can one-time purchase a service or a product.

In light of this, it's worth noting that EVERY SINGLE ONE of the advantages you mention--steady revenue, durable connections, and data--are advantages of the subscription model, rather than being unique to the subscription service model as you claim. Of course, a case could be made that the service industry has an advantage in each of these categories, but again, this isn't really linked to the subscription question in any way that I can see.
 

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