Gamemaster Tactics Masterclass: Beholders

Can beholders wear rings around their eyestalks?

Even if they're limited to just two like a humanoid, a ring of protection, or even spell storing, would do wonders. Watch the party get scared when the beholder casts a flamestrike, and wonder how he did it.
 

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The dropping of a rock is an interesting idea. What about disintegrating large areas of a ceiling, such that a broad, heavy, flat piece of ceiling is attached to the top by one solid column of stone? The beholder could hide between the fake ceiling and the real ceiling; when PCs were beneath the fake ceiling, the beholder could disintegrate the column, dropping the fake ceiling onto the PCs. Ouch!

Similarly, it could carve out large pits beneath its lair, which had a thin false floor covering them. If facing nasty fighter-types in combat that are immune to its charms and resisting fort saves, it could disintegrate the ground beneath their feet. The pits could be empty holding cells, or they could be filled with carrion crawlers, oozes, or other nasties.

Finally, combine these two: a thin false floor over a trap, and a heavy false ceiling over the false floor. When the PC is standing beneath the false ceiling, disintegrate the column holding it up. The ceiling drops on the PCs and on the false floor, breaking the false floor and sending them plummeting into the pit trap. Hee hee -- think of the fun you'll have describing this to your players!

The best part, of course, will be the rogue who makes her reflex save and jumps clear of the falling ceiling of death -- to find herself alone and looking up at a Beholder staring back down at her.

Daniel
 
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Beward any beholder!

Go with the basic...have a load of lackeys out in front and the beholder in back, pecking the enemies off with rays. If a beholder gets two-three rounds of action, something should happen. Small pests in large numbers, like scorpions or snakes, are great to litter in the beholder's lairs as they can't reach the beholders but they can be an amazing disctraction to adventurers.

Also, every beholder should have a multitude of traps in their inner lair. Make sure they have at least one hidden escape route. Have them move constantly... honey-combed lairs are great for this. Stalactites are fantastic to hit with disintegration to fall on their foes. Mirrors help confuse foes and for immediate fright, (DM: you see three beholders down the corridor!)

Time is the beholders greatest ally, spread out their attacks, and make sure they assess the greatest threats with their best rays.
 

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