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Hmmm... I really like the world idea mentioned by Number47... very cool idea.

I also like the idea of NPC's, but figured that has pretty much been covered by Jamis. I mean, I guess you randomly generate them there where as you are suggesting that they are pre-made.

Very cool ides - I like those two - Any more?
 

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Remember also that while these are good ideas - I will also need some people to hel pme get it off the ground when a decision is made... (and I'm liking the worl idea more and more as I continue to think about)...

...however, I am still open to suggestions.
 

---Bump---

Ok, I'm bumping this rather than posting a new thread... I need some more help...

I'm 99% positive I am going to go with the cafateria-style layout for world creation as the primary focus of my website (rolegamer.net).

However, I'm wondering - should I lay it out in steps in the same way the 2E World Builders Guidebook is? I'm thinking I would have their categories, and even use the same order (Step 1: Worlds and Planetology, Step 2: Continents and Geography, etc...)

And for each step, there would be many different examples and links to tools that could help you with that step (cartography programs for the first steps, name generators in later steps for naming cities and such)... question...

...does that sound like a good idea?

Than, on top of that, each step would contain submissions that people could use. (For example, while in the Cities and Provinces step, there could be found pre-made/mapped cities submitted by people in the dnd community)... question...

...does that sound like a good idea as well?

Also, I'm thinking I may have a step by step process for Dungeon Building (a la the Dungeon Builders Guidebook). This section would be layed out the same as the World Builders section, but submissions would be things such as monsters, and pre-made/mapped dungeons... question...

...you know what I was going to ask...

And lastly (maybe) I'm thinking of having an NPC section containing pre-made NPC's set up in an easily printable format.

Thanks to everyone who posted above for your ideas and please, let me know what you think. Is there something I should add? remove? anything?
 

I vote for a clearing house of all d20/OGC and OGL material. I know one had been started but it was incomplete and didn't look like it was growing the last time I looked. Morrus has already said at most he would list the entry and its source but not actually give details on the OGC.
 





Ah, I should have know you meant that site - my site is listed there from a previous project I was working on...

...while I like the idea of doing that, I would need a lot of help with it... help I don't have/can't afford.
 

If not NPCs, then may I suggest encounters similar to the ENWorld encounter competition? I think the "world cafeteria" idea is a good one...if it were not for the feeling that as a resource, it's redundant.

IMO, there is already way too much setting material on the web and from d20 publishers - I think that this is because people just love designing worlds. It's almost kind of self-indulgent of designers to keep designing worlds (as opposed to other resources) instead of leaving that "sweet spot" to the DM. I think that this is why published settings are so niche - worldbuilding your own little sandbox is fun! (This could even be why it's appealing to you most as an option for basing your web site around - you know it's fun. Hell, ENWorld started this way with Daemonforge, from what I gather...)

Counter-intuitively, if what I say is true, then why do adventures sell more poorly than setting supplements? I think that usually adventures are more poorly written than setting material (yes, I do believe that a good adventure is harder to write than setting details and flavour) and they're often not big enough - or not small enough. In drawing a campaign together from published or online modules, individual encounters/sidetreks or mega-adventures see the most use from me - the former because they're easy to fit, the latter because they're the main event. I suspect that I'm fairly typical in this respect.

Big books of 1-2 page adventures (ala Wonders of Lankhmar), are something which I've found extremely useful, but surprisingly rare...for whatever reason. Maybe they don't sell?

In short, I think that encounters (or mini-adventures the size of a side trek from Dungeon magazine or less) would be far more useful to the average campaign than generic world material, because:
a) For whatever reason, they're a lot less common than world material - I think that people love making macro stuff and maps more than they do the nitty gritty - just look at your average campaign home page for proof.
b) Generic world material often ends up as just that - generic. The most interesting world material I see revolves around a certain flavour, and if it's to be slotted into any old sword & sorcery world, often that flavour is lacking.

Just 2 more cents from me. Heh, that makes 4 cents. :D
 
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