Gamers vs. Reality: Who Wins?

Economists have once again pointed a finger at escapist fantasy as the potential downfall of civilization -- with video games the most recent scapegoat -- due to young people supposedly finding their increasingly realistic escapism more appealing than work. And yet tabletop role-playing games are even more engaging than video games...so why haven't they heralded the end of the world as we know it?

Economists have once again pointed a finger at escapist fantasy as the potential downfall of civilization -- with video games the most recent scapegoat -- due to young people supposedly finding their increasingly realistic escapism more appealing than work. And yet tabletop role-playing games are even more engaging than video games...so why haven't they heralded the end of the world as we know it?
[h=3]What the Economists Said[/h]The Economist uses a lot of words phrases like"could" and "it would not be surprising" to reference what's happening in the video game world and, more broadly, society at large:

In 2016 the video-gaming industry racked up sales of about $100bn, making it one of the world’s largest entertainment industries. The games on offer run the gamut from time-wasting smartphone apps to immersive fantasy worlds in which players can get lost for days or weeks. Indeed, the engrossing nature of games is itself cause for concern.


The issue is the acceleration of unemployment rate among men in their 20s without a college education, which dropped from 82% to 72%. These men, who often live at home with their parents, spend each hour less at work in leisure activities, 75% of that time playing video games. The Economist posits:

Over the same period games became far more graphically and narratively complex, more social and, relative to other luxury items, more affordable. It would not be surprising if the satisfaction provided by such games kept some people from pursuing careers as aggressively as they otherwise might (or at all).


It's perhaps “not surprising” that the study The Economist quoted eventually zeroed in on leisure activities like gaming:

What these individuals are not doing is clear enough, says Erik Hurst, an economist at the University of Chicago, who has been studying the phenomenon. They are not leaving home; in 2015 more than 50% lived with a parent or close relative. Neither are they getting married. What they are doing, Hurst reckons, is playing video games. As the hours young men spent in work dropped in the 2000s, hours spent in leisure activities rose nearly one-for-one. Of the rise in leisure time, 75% was accounted for by video games. It looks as though some small but meaningful share of the young-adult population is delaying employment or cutting back hours in order to spend more time with their video game of choice.


Video games aren’t the only fantasy world being scapegoated. Cosplayers apparently share the blame as well.
[h=3]Cosplayers: The Downfall of Civilization?[/h]For young people in Japan, economic growth has been stagnant for two decades. Stagnation after the 80s real-estate collapse, combined with labor laws that make it difficult to let older workers go, have trapped young adults in Japan in lower-income careers, which delays them moving out, getting married, and having children. Masahiro Yamada made a familiar argument about why these young people are turning towards fantasy worlds in the Financial Times :

People are escaping to the virtual worlds of games, animation and costume play. Here even the young and poor can feel as though they are a hero.


James Pethokoukis picked up Yamada's thread:

Then again, they do have plenty of time to dress up like wand-wielding sailor girls and cybernetic alchemist soldiers from the colorful world of anime cartoons and manga comics.


Pethokoukis makes the argument that U.S. economic growth, averaging 1% annually since 2006, coupled with a surge in convention attendance and cosplay popularity, puts America on a parallel track to Japan where “young people give up on reality”:

When you're disillusioned with the reality of your early adult life, dressing up like Doctor Who starts looking better and better.


The concern seems to be that gaming is too good as what it does, offering rewards and incentivizing players much better than real life:

The economists who worry about the seductive power of gaming fear that gamers who miss the scheduled step away from virtual play and into a proper adulthood will never “level up” to that truly immersive competitive experience. Instead, they become stuck at a phase of the game which no longer satisfies, yet which they cannot move beyond. The designers of the game of life, such as they are, may have erred in structuring the game in a way that encourages young people to seek an alternate reality…Unsurprisingly, some players are giving up, while others are filling the time not taken up in rewarding, well-compensated work with games painstakingly designed to make them feel good.


It’s not hard to see how this line of thinking leads to tabletop games, board games, card games, and indeed just about every other leisure activity enjoyed by young people as somehow being to blame for society’s ills.
[h=3]Why This is Nonsense[/h]There's a lot of things wrong with the conclusion these articles draw, not the least of which is that correlation does not imply causation. Simply put, the rise of unemployment and gaming does not necessarily mean that fantasy escapism causes unemployment. We already have a narratively complex, more social and more affordable form of gaming with the most realistic graphics ever: tabletop role-playing games. And despite claims to the contrary, tabletop gamers haven't caused a wave of unemployment. Pethokoukis concludes the real problem isn’t the fantasy at all:

It's not to say that all or even most cosplay aficionados are struggling to find work. It's only to say that any rise in people fleeing reality for fantasy suggests problems with our reality.


Rob Bricken put it this way on io9 :

If our economy is driving people to escape from reality, then perhaps television, movies, sports, books, alcohol, drugs, and videogames might be somewhat more recognizable factors than cosplayers. And if that's the case, then I also have to wonder if maybe — just maybe — this desire to escape is true of people of all ages who are...struggling to find jobs and to hold them, who resent their lack of advancement, or more likely their lack of anything resembling job security.


Ryan Avent in The Economist concludes:

A society that dislikes the idea of young men gaming their days away should perhaps invest in more dynamic difficulty adjustment in real life. And a society which regards such adjustments as fundamentally unfair should be more tolerant of those who choose to spend their time in an alternate reality, enjoying the distractions and the succour it provides to those who feel that the outside world is more rigged than the game.


The problem with young people leaving the workforce may have much less to do with escapist fantasy and much more to do with the state of the modern workplace. Jane McGonigal explains in "Reality is Broken" that we need to flip the script. If society feels threatened by gaming, maybe it's time it borrowed some concepts to make reality better:

Game developers know better than anyone else how to inspire extreme effort and reward hard work. They know how to facilitate cooperation and collaboration at previously unimaginable scales. And they are continuously innovating new ways to motivate players to stick with harder challenges, for longer, and in much bigger groups. These crucial twenty-first-century skills can help all of us find new ways to make a deep and lasting impact on the world around us.


In the future, we may all be gamers.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

log in or register to remove this ad

Michael Tresca

Michael Tresca

S'mon

Legend
...I make too much money to have six children.

You could pack them in? :D

In my experience in London UK the main child cost for my son was nursery (kindergarten) fees, and then private school fees. Since he's been at state school he doesn't cost much, food & clothes don't cost that much. If your wife works, a nanny for 6 costs the same as for 1 - my office colleague has 4 kids ok, though admittedly she's French and the French state ensures they get a good free school. But most state schools are ok. And with bunk beds you can probably get at least 4 in 1 bedroom. :)
I think the critical thing was just that she wanted to have 4 children. Lots of women want 0, 1 or 2 and there is not much husbands can do about it.

Does US health insurance make having children hard?
 

log in or register to remove this ad

Libramarian

Adventurer
You could pack them in? :D

In my experience in London UK the main child cost for my son was nursery (kindergarten) fees, and then private school fees. Since he's been at state school he doesn't cost much, food & clothes don't cost that much. If your wife works, a nanny for 6 costs the same as for 1 - my office colleague has 4 kids ok, though admittedly she's French and the French state ensures they get a good free school. But most state schools are ok. And with bunk beds you can probably get at least 4 in 1 bedroom. :)
I think the critical thing was just that she wanted to have 4 children. Lots of women want 0, 1 or 2 and there is not much husbands can do about it.

Does US health insurance make having children hard?

I wouldn't know; I'm Canadian and unmarried :lol:. I was referring to the fact that here child benefits payments are very generous for low income earners. A couple making minimum wage can double their income by having six children. If I married someone with a similar income we'd receive almost nothing. But that's just whining on my part really. Truth is I wouldn't want six children regardless. 2 or 3 would be nice one day. Was/is your wife worried about the impact of having children on her career?
 

S'mon

Legend
Was/is your wife worried about the impact of having children on her career?

Yeah, with my one child my ex put off having kids 'for the sake of her career' for 10 years until she was really too old for a first birth; ended up with an emergency Caesarian and a very tough time recovering, contributed to us separating several years later. So I am now strongly in favour of starting having children early, mid-late 20s say, not mid-late 30s or later.

Britain traditionally has the same issue that low-earners & non-earners are heavily subsidised to have children while higher earners are not, which is stupid if they wanted to encourage the creation of future tax payers.
 

Lwaxy

Cute but dangerous
OTOH, Internet "abuse" does have an impact on education and productivity, and gaming owns a small section of that.

Not really. In my time, we read books,magazines, doodled, sometimes wrote stories or poems, did homework, played simple games on paper or even chess and backgammon, we had a class with such a boring teacher we played D&D most of the time (well, my group at least), listened to music on walkmans, annoyed others with laser pointers or we skipped classes when it got too boring and we knew the teacher wouldn't miss a few students.

Methods of not falling asleep in class just got more modern.
 

Dannyalcatraz

Schmoderator
Staff member
Supporter
I recognize most of what you're talking about, but my HS was small. Very hard to get away with anything besides doodling as an in-class time-waster. Also, back in those days, there were no inconspicuous headphones for our Walkmans.
 

Calithorne

Explorer
I have observed my children's generation, and it seems they don't want to grow up. I have two older daughters, and they are still unmarried and have no children, though they have live-in boyfriends. My son also seems stalled in life, he has a full-time job, but he is not making much progress in college.

When I was 18, I knew exactly what I wanted to do and I did it. By the time I was 24, I was married, had a daughter, a full-time job, and was living on my own. I wanted to grow up and have grown-up responsibilities, and so did most others in my generation.

One of my son's friends is 26, and he has no job, no girlfriend, he lives with his parents, and he is not even going to college. He seems typical for the younger generation. It has nothing to do with computer games, it has to do with an attitude of not caring about what's important in life. I think it might have something to do with the abandonment of traditional religion by so many, that was where young people were taught that it was a duty to grow up, get married, and have children. The younger generation just doesn't see any point in doing any of this. They seem content to remain in a kind of permanent semi-childhood.
 

Von Ether

Legend
I have observed my children's generation, and it seems they don't want to grow up. I have two older daughters, and they are still unmarried and have no children, though they have live-in boyfriends. My son also seems stalled in life, he has a full-time job, but he is not making much progress in college.

When I was 18, I knew exactly what I wanted to do and I did it. By the time I was 24, I was married, had a daughter, a full-time job, and was living on my own. I wanted to grow up and have grown-up responsibilities, and so did most others in my generation.

One of my son's friends is 26, and he has no job, no girlfriend, he lives with his parents, and he is not even going to college. He seems typical for the younger generation. It has nothing to do with computer games, it has to do with an attitude of not caring about what's important in life. I think it might have something to do with the abandonment of traditional religion by so many, that was where young people were taught that it was a duty to grow up, get married, and have children. The younger generation just doesn't see any point in doing any of this. They seem content to remain in a kind of permanent semi-childhood.

That wasn't a magic bullet for everyone. My Ex-wife and I did what everyone expected, felt the more miserable for it. Took us years to get straightened out but wasted too much time doing it.
 

Undermountain

First Post
OTOH, many know of a person, such as a video game development student I had in 2007, who played a new video game through a long weekend and lost his job as a result (he was supposed to be working). He was disconnected from reality for that time.

I've also known people who drank the weekend away and lost their job as a result. The issue isn't the activity, often it is that there is another underlying issue that is driving them away from their responsibilities.
 

V

Vicent Martín Bonet

Guest
I'm surprised, after the 2008 crash, that nobody isn't pointing fingers at economists as being the downfall of civilisation.

That implies it was economists the responsable ones rather than incompetent power-hungry suits that usually study law and business management rather than actual economy.
 

Remove ads

Remove ads

Top