D&D General Games Economies

Some one mentioned how did we know that creating economies is hard. One way is to notice that only two computer games have player run economies. Eve Online and Puzzle Pirates. And the Puzzle Pirate economy is collapsing because it's an old game that hasn't been updated.

If you want to see the one of my favorite economic diagrams this is it
Puzzle Pirate Economy Diagram
Eve’s economy is also greatly helped by the fact that its in-game currency can be used to buy subscription time. That gives its currency a real-life value that is easily quantifiable, making participation in its economy much more appealing to players. There’s no way to actually convert in-game resources back into real money, but being able to calculate how much money anything you buy in the game is theoretically “worth” helps people feel like the time they spend in the game has actual value.
 

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