Tsyr
Explorer
Yeah, like the title says. Do you have any settings or systems that you find very fun, but you also find that even good DnD DMs can't seem to manage to pull a game of it off right? That need the rare, one in a million GM to get them to feel right?
My vote has to go for Changeling... as I've stated before on this board, I love Changeling, but rarely get to play it. And the problem is it takes one heck of a GM (Ok ok, Storyteller... bleh) to get it to work. I mean, all WW games take a fairly good GM to get them to be anything other than an angst-fest or a hack-n-slash game, I've found, but Changeling is even more tricky... because it's so DIFFERENT from... well... basicly any other game setting. It also takes good players, really, as well... players who actualy understand the concept. A lot of people I've found will never really "get" changeling no matter how often you explain it to them.
My vote has to go for Changeling... as I've stated before on this board, I love Changeling, but rarely get to play it. And the problem is it takes one heck of a GM (Ok ok, Storyteller... bleh) to get it to work. I mean, all WW games take a fairly good GM to get them to be anything other than an angst-fest or a hack-n-slash game, I've found, but Changeling is even more tricky... because it's so DIFFERENT from... well... basicly any other game setting. It also takes good players, really, as well... players who actualy understand the concept. A lot of people I've found will never really "get" changeling no matter how often you explain it to them.