Re: WEG Star wars
EarthsShadow said:
But I did discover that for a deeper meaning game, SW is definately not it. I think that with the d20 version, SW kinda lost the space opera feel to it. But that's me.
Au contraire! It finally gained the space opera feel that it was SORELY lacking.
When people play Star Wars, they want to play characters as capable, fun, and cool as those we see in the movies. They want to be Luke, Leia, Han, Obi Wan, or Anakin (or Yoda, Vader, or Mace Windoo... but then again, only a munchkin would want to play one of them

)
In the original d6 system, attaining the levels of power that these NPC's had was nearly impossible at the rate that PC's gained character points. I played a Star Wars campaign for nearly a year, and by the end, even our Jedi (who was an extremely powerful character) was only as skilled as Luke as of EPISODE 4!!!! How pathetic... compared to these demigods, the PC's were never even a match. Not to mention the piles of dice that it took to roll an attack or use advanced force powers, especially when you pile on modifiers. Combats became extremely bogged down in minutae, and although the adventures tried hard to be true to the space opera tradition, the stuff the PC's were doing never seemed to be nearly as important as what the characters in the movies were doing (even though I still like to hold up Operation: Elrood and the Dark Stryder campaign as paradigms for excellent, epic module design. I wish more D&D modules were built like these beauties- and I wish that WotC would get a clue. Tempest Feud was a disappointment in comparison.)
Now comes Star Wars d20. The original release was a bit weak, but wow was I impressed by the Revised edition. Just to see what the system could do, I kicked off a little campaign, letting all my PC's make eighth level characters and cut loose. Three players made Jedi, and one made a bounty hunter... and I ran them through the best whiz-bang action game I'd ever seen. It was Star Wars in it's PUREST FORM. They saved an empress, slaughtered hordes of drugged-up shock troopers, battled some Sith trainees, flew speeders through an urban maze, one character went over to the dark side, and they spent force points like cash on Christmas eve. It was awsome. d6 was never flexible enough to allow that. rolling a d20 and adding a modifier is much handier than rolling 12 d6's to compute a lightsaber attack, and having a Character level made scaling the challenges a whole hell of a lot easier.
Star Wars d20 is better than d6 in many ways, and much more suitable to getting at the action flavor of the movies than the original. It's not perfect- I still don't like the vehicle and starship combat rules- but it handles Jedi, force powers, personal combat, and skill use with much more elegance than the original.
My next campaign, however, is going to be a bit of a departure from the Star Wars norm- imagine if Lucas hired Neil Gaiman to write his script and David Lynch to direct... this ain't yo mama's Star Wars, that's for sure...
