overgeeked
Open-World Sandbox
One of my many, many favorite aspects of OSR/NSR games is the notion of combat as a fail state. Your goal is to avoid combat as much as possible because it’s deadly. Think your way around or out of combat. Win the fight before it starts. Etc.
So are there any OSR/NSR games out there that take this literally? As in you just die in combat or each round the monster simply kills a PC at random. Think stealth games where if you’re spotted you fail the mission or similar. Only maybe a little more wiggle room than that.
I do not mean games with full combat rules that are deadly or lethal. The scene is overflowing with them. I do mean “if you encounter a monster it kills one random PC each round” or similar is the whole of the combat subsystem.
Anyone know of any OSR/NSR RPGs like that?
So are there any OSR/NSR games out there that take this literally? As in you just die in combat or each round the monster simply kills a PC at random. Think stealth games where if you’re spotted you fail the mission or similar. Only maybe a little more wiggle room than that.
I do not mean games with full combat rules that are deadly or lethal. The scene is overflowing with them. I do mean “if you encounter a monster it kills one random PC each round” or similar is the whole of the combat subsystem.
Anyone know of any OSR/NSR RPGs like that?