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Nathal said:I noticed that one-on-one games usually require a hike in character level, to increase chances of survival. The game assumes a part of four, so starting out a solo character at level five isn't a bad idea.
I disagree that a level hike is "required". The last time I ran a solo game it was for my wife and she played a Wizard who didn't even become 1st level until the end of the first session. She had a whopping 6 hit points (thanks to a decent Con) for the first few sessions.
To me, the chance to play a one on one game is a chance to do different kinds of adventures than you would do with a party. Things that would be no challenge at all for a group become interesting dilemmas for a single player. And other things that would be impossible for a party are within the capabilities of a single player.
I'm preparing to run another solo campaign for my wife in the near future and it will be heavily focused on interaction with various NPC's, mystery and investigation. She has specifically requested that there be a romantic interest of some sort and that's something else that is difficult to give much attention in a group setting.
I guess I'm saying to feel free to think outside the box a bit instead of just assuming that you have to jack up her level in order to compensate.
Good luck!
