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Gamestopper, are any of these correct?

DevoutlyApathetic

First Post
Has any of these ones actually been done correctly? I just read the latest installment and the bit with Lidda has all kinds of problems.

She goes before the Beholder on the first round but doesn't get sneak attack dice.

She verifies she is still hasted, then doesn't seem to do much with the haste action.

The touch attack to turn her into stone hits a touch AC of 19, she has a 21 at that point due to the dodge bonus from haste.

They also seem to think that Wildshape doesn't do anything till your next action...silly silly silly.

Seriously, has any of them actually been correct?
 

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- Perhaps Beholders are immine to sneak attack due to their physiology?

- Haste grants a haste bonus to AC, not a dodge bonus (although since dodge bonuses stack, there's little difference).

:)

Greg
 

devil's advocate

Well, in an effort to be fair to the people at WotC....

1. It's not really clear Lidda didn't get her sneak attack. It's possible she just rolled poorly, or was beyond 30 feet (I really only get a sense of Krusk's location). Plus, I assumed she spent a full round action in retreat to hide beyond the pillar ("as fully as possible").


2. Wouldn`t the haste end at the end of Nidda's initiative? Therefore ending the +4 haste bonus? Not sure, since I lack books currently.
 

DevoutlyApathetic said:
Has any of these ones actually been done correctly? I just read the latest installment and the bit with Lidda has all kinds of problems.

She goes before the Beholder on the first round but doesn't get sneak attack dice.

She verifies she is still hasted, then doesn't seem to do much with the haste action.

The touch attack to turn her into stone hits a touch AC of 19, she has a 21 at that point due to the dodge bonus from haste.

They also seem to think that Wildshape doesn't do anything till your next action...silly silly silly.

Seriously, has any of them actually been correct?

Actually, this one seemed pretty good ...

1. It's not clear whether Lidda is within 30' of the beholder. I'll give them the benefit of the doubt, although it could be argued that it ought to have been mentioned.

2. On her turn, Lidda moves, shoots her bow, then moves back into hiding. This requires either haste or the Shoot on the Run feat.

3. The Haste spell was cast by Nebin, and therefore ends on the beginning of his turn. This is kind of messed up by the fact that they re-rolled initiative at the beginning of this fight ... but barring information to the contrary, I'd say it ends at Nebin's initiative roll of 16, after Lidda's 17 and before the beholder's 15. Again, it would have been nice if they mentioned the spell ending, but there's no good reason to think it didn't ...

4. As a spell-like ability, Vadania's wild shape is a standard action. So what should happen is: she changes into the bear immediately, but can't do anything else on her turn (except take a standard move, or a move-equivalent action). Then, on the beholder's turn, the anti-magic ray from its main eye suppresses her ability and changes her immediately back to an elf. While this isn't how it's described in the narrative, the net effect is the same-I'd call this a minor error.
 

However, the saves for phantasmal killer were handled incorrectly. If you pass the will save you take no damage. If you fail the will save and pass the fort save you take 3d6.

Also, beholders get to use their eyestalks when moving as a special ability. It has nothing to do with the fly-by attack feat. That would just allow the creature to bite something as it flew by.
 

This is a funny one, actually...

DevoutlyApathetic said:
Has any of these ones actually been done correctly? I just read the latest installment and the bit with Lidda has all kinds of problems.

She goes before the Beholder on the first round but doesn't get sneak attack dice.

She verifies she is still hasted, then doesn't seem to do much with the haste action.

The touch attack to turn her into stone hits a touch AC of 19, she has a 21 at that point due to the dodge bonus from haste.

I'd guess Lidda took a ranged attack action to move and shoot, and then use her haste partial action to get to cover. Given that the haste spell is a leftover from an earlier battle I suppose the DM ruled that he would let her get the effect on her turn but it would end there, which seems fair enough.

However, the real issue with Lidda's use of haste in this example is that in the previous battle Nebin cast it on himself and not Lidda! I guess Lidda's player was trying to pull a fast one on the DM and Nebin's player kept quiet, eh? ;)

DevoutlyApathetic said:
They also seem to think that Wildshape doesn't do anything till your next action...silly silly silly.

Chalk up another one, even if the end result was more or less the same.

At least they admitted at the end that they had made errors during the series. Still, I wonder if there was someone checking the details before they were posted. Doesn't really seem like it.
 
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Xarlen said:
Haste doesn't grant a movement action. How the heck did she move, shoot, move without the 'Shot on the Run' feat?

Haste grants an extra Partial Action. You can choose to use your Partial Action as a Move Action. Otherwise zombies would never be able to go anywhere.
 


Xarlen said:
I thought that was a House rule? Otherwise you could get two 5' steps.

It's not a house rule.

Some DM's rule that you are still limited to one 5' step no matter what (so if you took a 5' step on your normal action you can't use the partial action to move), other's allow you to take a second 5' step on the partial action.
 

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