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gaming for a 3 year old

With only three years it has to be almost all only storytelling, and a very simple dice throw sometime.

Why not as unknown classic fairy tale from folklore? Not all is Disney. Do you remember Jim Henson's "the storyteller" teleserie?

And be careful, littler children are more coward, or too daredevil, with a poor strategy. Do you should allow different options, for example in the original Jungle Book, Mogwli caused a cattle stampede against the tiger Sher-Khan and it worked.

My suggestion was Magissa, but this RPG is only in Spanish language yet.
 

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I've been tabletop RPing for about 15 years. I'd like to get my three year old son interested in it.
Don't.

Seriously, as the father of a son who is angling towards the geeky... don't.
Don't force it, don't push it, don't rush it.

Kids at that age don't need rules and structure to their games. That just imposes shackles on their imagination, which you don't want to encourage. You want their play to be free.

If you're interested in getting them into gaming and D&D, keep them adjacent to gaming. Let it be something in your life that they can see you doing and talking about and not some strange, hidden activity. Let it permeate their life.
Get them a copy of The ABCs of RPGs and the associated activity book. Get them a copy of Dungeonology. Maybe a stuffed D&D monster or two.
Show them your books and miniatures. Look at the Monster Manual with them.

Then make up stories with them. Just tell stories and ask them what happens next. Give them cues. Let them make up a character and tell you what happens as you collaboratively invent a story.
Later, you can move that to a tabletop and add minis. Perhaps treating them more like action figures and telling a story with those. The D&D board games are also good for this, as you can make up the dungeon and have lots of durable pieces to play with.

When they get to kindergarten or grade 1, then you can add more rules or bring in a more advanced game. But that works best if they have 2-3 friends they can play with.
When they are ready, there are games you can give to them games like No Thank You, Evil: http://www.nothankyouevil.com/
(You can keep an eye on that for later or back the ongoing reprint Kickstarter: https://www.kickstarter.com/project...l-a-game-so-nice-were-making-it-tw?ref=74r5a4)

What you don't want is to force it on them. Then it becomes that activity that dad/mom made you do. They need to initiate the play. (Really... if you tell them they're too young and make it almost a forbidden activity at first, that just makes it more appealing later.)
You don't want it to become that thing they did when they were young and associate as a little kid game.
 

As the parent of a 4-1/2 year old in whom I have helped develop a love absolutely of games and RPGs:

Start small. Actually Chutes & Ladders is a great place to start, since it is super simple but has clear rules. Talk about games with the kid. Describe how much you love playing, and adventures. Build the excitement and the love of gaming in general.

3 is really young, and you can't expect a lot. Be patient and roll with what the kid wants to do. When the kid has a baseline of following game rules, grab something like the Ladybug Game:

https://www.google.com/url?sa=t&sou...FjAAegQIBhAB&usg=AOvVaw3u_t7kfBTwiS3NIAg4fnk4

It's baby steps. The next level up from that is the most excellent No Thank You, Evil - which is actually a full-fledged RPG. And you're off!
 
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I'd ignore the naysayers and just give it a go.

Amazing tales is light enough to not impose any inhibitive structure on the game.

Having tried a game with my son when he was 3.5 years I'd say the following:

- Sessions need to be really short, 1/2 hour or so
- Don't impose much structure, or cling too tightly to a setting.
- Feel free to use lots of prompting (ie give suggestions) when needed. They have wild imaginations, but will also draw lots of blanks.
- Be ready just to drop the game and move onto something else - they have short attention spans so don't force it.
 

I tried Amazing Tales. He likes it enough to ask me to play it. He's even tried to DM himself.

The main problem is that he almost always wants to fight immediately. I don't want to say he can't do anything.

The other problem is getting him to use the skills he has.
 

Into the Woods

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