First a fly by..... looked nice, no over kill on the graphics, easy to read , well laid out.... designed to be read....
And then the reading....
"White Dwarf"..... was my favorite gaming Mag before it became Games Workshops Warhammer prop.... it had a great variety of systems, reviews, new stuff, etc etc... and I was thrilled to see that GF has come along and filled in that long open gap in my reading life.
First What I didn't Like
1. Interviews :
Sorry while I think Rob Kuntz does some great stuff and is indeed an idustry demi god, but his interview is about useful as cutting off my arm.....ditto for A'lis, nice art work, but again doesn't add anything for me as a GM or player, a d20 developers might like the interviews but for me, less please.
2. Stories :
There were less than i thought there were going to be, which was good. But I'd prefer that if there are going to be stories that they would be tied into some kind of feature or mini adventure, therefore making them more useful as scene setters. None of the three companies that gave in Fiction had any other related items in the Volume.
What could be better :
1. Reviews,
Seemed a little shallow, I'd like to see more of breakdown on the reviews of each product, for example on presentation, playability, Open Game Content, Ease of GMing, ease of integration into own campaign... rather than just a single score. Call me negative but I'd also like to see more of what I should not spend my money on.
The best.
1. On the Horizon and No Boundaries :
I may never play half the things that you cover in these two sections, but this is what i like best , seeing what else is out there, the Goodman Games stuff was excellent, the cool thing with D20 is that now if I want to take a ;little of what they have created and put it into any other d20 game I can...this is where OGL and d20 really rocks, back in White Dwarf days, taking a traveller adventure and adapting it for DnD was...well...not too easy.
2. Uncharted Territory
Moongoose.... I have to say that I will rushing out to Amazon to buy some of there stuff, you web review and the Sands of Death article both have shown me that while their cover art might be a little lacking the content is all value. A look at different campaign worlds in this section is excellent.
3. TOC :
Some people have said it's not clear, to them I say "i Bah!", well structured, grouped by type of content is a great way to do it...easy to find what I care about reading.
4. Graveyard / Shootin / Home front
All these small sections add great flavor to the mag, that personal touch that died in Dragon when they cut out that last page....what was it called, forgot sorry, this is great stuff, personal comments, thoughts ideas, DnD is about the players and GMs I like this stuff a lot.
Other comments, one off classes, monsters and magic, granted this is all in a way part of allowing D20 developers to show case their products, but I'd rather it was done in the same way as the Goodman Games piece.
What's missing :
d20 release calendar, let us know who is releasing what and when
Web Resources : Lets see some reviews or content on web resources available from d20 and independant sources, start with Mortality.net
Ads.... okay laugh, I like ads, it's the only way that I can know what's going on, there are NO RPG shops here, none at all, I can no window shop to see what is here nor see posters of what is coming soon, Ads are my contact with the world .
All in all a great mag, I love it, money well spent. What I disslike about Dragon is what I like about GF, more variety and coverage of products that I might otherwise never see, sure I may never use much of the stuff but it is still nice to see what is available up close without spending money on it.
Yes I will be buying more copies of GF, sure it is three times the price of Dragon, it has at least three times as much content.
cheers
Kwai