Convergence of ruleset and original setting: historical waregaming
pemerton said:
I agree with the long term trend. What you say about early D&D is more-or-less consistent with Ron Edwards essay (
A Hard Look at Dungeons and Dragons), but I think he's right that this was because early D&D was not a rule set in itself, but something more like a proto-game that each gaming group fleshed out in its own fashion in accordance with its own priorities. The growth of rules in 3E (which have undoubtedly won the battle, on the whole, with Rule Zero) has cemented it in the direction you identify.
Hmmm. I don't think I articulated my argument as clearly as I intended.
I think there is some truth to the idea that it was a proto-game, this is especially consistent with Arneson's philosophy of D&D.
But 1st Ed AD&D was ultimately a compilation and update of OD&D, and the base setting for that was fantastic wargames, that is, historical wargames with an element of the fantastic.
1st Ed. AD&D was essentially a setting-less release, the named spells in the PH notwithstanding. The result is the assumed setting is the original fantastic historic wargame of Chainmail. And this is this establishes the style, tone, and play that the mechanics were designed to enable.
That, I think, is the key point: the assumed basis for the ruleset. I have encountered exceeding few people who do think that setting and ruleset are tied to each other.
The setting has changed from a quasi-historical earthlike setting to...all kinds of bizarre things. Planescape, Eberron, Spelljammer, etc. The shift began in 2nd Ed with the settings themselves, but was codified and intercalated into the writing and design of 3E.
I think the bottom line is that the OP will not be satisfied with any game that doesn't have the same setting foundation and design philosophy of 1st Ed. AD&D.
Now the point here is not the specific setting per se, it is the assumptions that are expressed through ruleset design about style of play, thus my earlier statements about heroic wish fulfillment vs historical simulationism.
To state concisely: setting = ruleset = style of play
And
OP style of play != 3E/4E ruleset because 3E/4E setting != 1st Ed setting