Doug McCrae
Legend
Jack7, you have used very many words and very lengthy paragraphs to say, more or less, "I like low fantasy. Will 4E be low fantasy?"
The answer is no.
The answer is no.
Artoomis said:I really liked it when D&D focused on using actual mythology, as at that time folks playing the game actually learned somthing about mythology at the same time - an actual useful purpose for the game other than as a fun way to spend time!
Doug McCrae said:Jack7, you have used very many words and very lengthy paragraphs to say, more or less, "I like low fantasy. Will 4E be low fantasy?"
The answer is no.
WayneLigon said:Since even the mythological monsters in D&D (medusa, pegasus, minotaur, etc) bear virtually no resemblance to their counterparts, when exactly was this occurring?
Patryn of Elvenshae said:...Fantasy that Teaches Me Important Moral Lessons About the World and My Place in It."...
Maybe it's a good thing. But it's certainly not the only or even the primary thing that D&D does. And even though I've never played D&D before 1999, from everything I've seen and heard on ENWorld and in other places, D&D as a system was never designed to do that. An individual DM and set of players could reach for such a goal, but it was hardly inherent in the system. D&D is, and always has been, about pretending to be a fantasy creature (yes, even D&D humans are fantasy creatures) and killing things and taking their stuff.Artoomis said:Is that not a good thing?
ogre said:I can see his point. I firmly believe 3E spawned from MtG, and built on the 'build' philosiphy more than the 'personality' of characters.
Thanks Jack7
What's the difference between the 1e and 3e medusa in terms of closeness to mythology?Artoomis said:In any case, simply knowing what a Medusa is (a women with snake hair than can turn you to stone) is an educational step in the right direction.
I agree with your well-articulated post about Warforged. Thus, as I noted in my post, I don't dismiss all d20/3E material as inconsistent with "humanist gaming". I nevertheless believe that there is a trajectory in the flavour of the game away from that sort of gaming into "gaming for gaming's sake".Numion said:Maybe even Warforged shouldn't be written of as gaming porn straight off. They can be used to explore themes similar in Frankenstein, Asimovs robots, etc.. which are more about human than their creations anyway.
When I played a butt-kicking Arcane Striking battle sorcerer/witch hunter out to bring down the bloodmage cult that plagued Britannia, I was also playing a character whose emotional dependency upon the idealised image he had created of his wife (who was also his mentor in the witch hunters' order) was a crucial point of weakness - and, when she sacrificed her purity and became corrupted by the bloodmages in order to save an innocent, he "broke" and came to believe that he had to be inflexibly dogmatic and pure, so that he could prove he wasn't going to make the "wrong choice" like she had. All this because he knew he had never really been as strong, compassionate, and good as his wife, and he couldn't face the fact that the person he'd depended upon and looked up to was now corrupted . . . and all in vain, because the bloodmages killed the innocent anyway.pemerton said:I think it's pretty clear what the OP means by "realism" - as Reynard and Fuindordm have pointed out, he means dealing with real human issues, as revealed to us in real human literature and mythology.